In a new game I started as Mexico and managed to Annex Texas but I couldn't get an economy going
Man, you are up to a good start! Managing to annex Tejas was really hard for me in my Mexico game. Those Yanks have a huge man power pool. I wasn’t able to get a favorable peace with the yanks till 1850, 14 years of war that nearly broke my economy... luckily New England and the CSA formed later that year. But I have seen some people annex most of the west coast and the states along the Mississippi, so, I probably should try again, but I haven’t been able to play since my Japan game.
https://www.alternatehistory.com/discussion/showpost.php?p=10799561&postcount=6499
I couldn't get an economy going and because of that couldn't get to world power status which caused me to be unable to help the CSA in the Civil war.
Why not attack the Yanks for your own war goals at the same time, just do not sue for peace until after Johnny Reb has won. I always do that any way since it allows for more gains in the war.
Mexico is hard to build an industry with, and once it starts going, it won’t be very large compared to what you can achieve elsewhere, due to the low starting population, (you can always do the cheese stuff; annexing the civilized parts of China). My last Mejico game yielded less than optimal results, since I stayed an isolationist Capitalist paradise after regaining my natural borders. Im just not good at playing Mejico it seems.
http://imgur.com/mw4bNnK
I recommend using the pop demand mod map files, if you are playing Mejico, otherwise your provinces will fill and you will never get enough population.
Since I was at war with the Yanks for so long, I had no money with which to kick start my economy.
http://imgur.com/VoJofiP just before the end of the war
I ran a protectionist economy until the mid-80s when I switched to laissez faire. And limited my economic intervention to using my national foci.
http://imgur.com/KyelcMf late 70s
http://imgur.com/pRkeyBV early 90s
Well in my experience, nations with no starting industry need a government that let the play build industries, with at the minimum Interventionism if you have capitalists that build a few things. The best is State capitalism given that you can do everything but the capitalist can still do some things (like saving you the hassle of building railroads), and it allows you to start an economy without capitalists (or when you have them but they don't have money because you don't have any industry). .
This is good advice, I flow it in most of my games, I try to either have state capitalism or interventionism while subsidizing everything while financing new endeavors/building new empty factories.
Once your industrial techs make your factories competitive, switch to a free market/interventionist economy to increase production, switching once in a while to either planed economy or state capitalism to start strategic industries.
If you own the last expansion, try to put your production chains in a single province. That makes them a lot more efficient.
Focus in literacy early on, and later on craftsmen, they will transition to clerks on their own.
As a side note, i don't understand what they have done with planned economy as it gives you zero advantage over State Capitalism and allow you to do less things, which is incredibly stupid from a game design PoV.
I think it gives a slight production efficiency boost (5%). Not sure, but any way, most planed economy parties are either communist or socialist, they often have full citizenship, which you want. I ran the Japan game linked to above in planed economy from the 1880s, it is my best score yet (that is why I linked it).
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