Victoria II

In a new game I started as Mexico and managed to Annex Texas but I couldn't get an economy going

Man, you are up to a good start! Managing to annex Tejas was really hard for me in my Mexico game. Those Yanks have a huge man power pool. I wasn’t able to get a favorable peace with the yanks till 1850, 14 years of war that nearly broke my economy... luckily New England and the CSA formed later that year. But I have seen some people annex most of the west coast and the states along the Mississippi, so, I probably should try again, but I haven’t been able to play since my Japan game.

https://www.alternatehistory.com/discussion/showpost.php?p=10799561&postcount=6499

I couldn't get an economy going and because of that couldn't get to world power status which caused me to be unable to help the CSA in the Civil war.

Why not attack the Yanks for your own war goals at the same time, just do not sue for peace until after Johnny Reb has won. I always do that any way since it allows for more gains in the war.


Mexico is hard to build an industry with, and once it starts going, it won’t be very large compared to what you can achieve elsewhere, due to the low starting population, (you can always do the cheese stuff; annexing the civilized parts of China). My last Mejico game yielded less than optimal results, since I stayed an isolationist Capitalist paradise after regaining my natural borders. Im just not good at playing Mejico it seems.
http://imgur.com/mw4bNnK

I recommend using the pop demand mod map files, if you are playing Mejico, otherwise your provinces will fill and you will never get enough population.

Since I was at war with the Yanks for so long, I had no money with which to kick start my economy.

http://imgur.com/VoJofiP just before the end of the war

I ran a protectionist economy until the mid-80s when I switched to laissez faire. And limited my economic intervention to using my national foci.

http://imgur.com/KyelcMf late 70s

http://imgur.com/pRkeyBV early 90s

Well in my experience, nations with no starting industry need a government that let the play build industries, with at the minimum Interventionism if you have capitalists that build a few things. The best is State capitalism given that you can do everything but the capitalist can still do some things (like saving you the hassle of building railroads), and it allows you to start an economy without capitalists (or when you have them but they don't have money because you don't have any industry). .

This is good advice, I flow it in most of my games, I try to either have state capitalism or interventionism while subsidizing everything while financing new endeavors/building new empty factories.

Once your industrial techs make your factories competitive, switch to a free market/interventionist economy to increase production, switching once in a while to either planed economy or state capitalism to start strategic industries.

If you own the last expansion, try to put your production chains in a single province. That makes them a lot more efficient.
Focus in literacy early on, and later on craftsmen, they will transition to clerks on their own.


As a side note, i don't understand what they have done with planned economy as it gives you zero advantage over State Capitalism and allow you to do less things, which is incredibly stupid from a game design PoV.

I think it gives a slight production efficiency boost (5%). Not sure, but any way, most planed economy parties are either communist or socialist, they often have full citizenship, which you want. I ran the Japan game linked to above in planed economy from the 1880s, it is my best score yet (that is why I linked it).
 
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Man, you are up to a good start! Managing to annex Tejas was really hard for me in my Mexico game. Those Yanks have a huge man power pool. I wasn’t able to get a favorable peace with the yanks till 1850, 14 years of war that nearly broke my economy... luckily New England and the CSA formed later that year. But I have seen some people annex most of the west coast and the states along the Mississippi, so, I probably should try again, but I haven’t been able to play since my Japan game.

Annexing Texas wasn't that hard since I first let them win a lot and destroyed the army of iregulars only so I could siege down Texas down in almost one go with a half decent army, and because of the way I did it the states didn't join.

' Why not attack the Yanks for your own war goals at the same time, just do not sue for peace until after Johnny Reb has won. I always do that any way since it allows for more gains in the war.
I tried that but it turns out you can't attack your sphere leader.

Well in my experience, nations with no starting industry need a government that let the play build industries, with at the minimum Interventionism if you have capitalists that build a few things. The best is State capitalism given that you can do everything but the capitalist can still do some things (like saving you the hassle of building railroads), and it allows you to start an economy without capitalists (or when you have them but they don't have money because you don't have any industry).
I usually switch to State capitalism when I can.
 
Annexing Texas wasn't that hard since I first let them win a lot and destroyed the army of iregulars only so I could siege down Texas down in almost one go with a half decent army, and because of the way I did it the states didn't join.

But that isn’t advantageous, the earlier you fight the Yanks for the first timen the smaller the gap will be (unless it’s really late game).

I Usually disband the irregulars, Build up as fast as I can so the Tejans don’t add a war goal, and then retreat to make the Yanks take high attrition, while trying to gang up on their armies.

I tried that but it turns out you can't attack your sphere leader.

Isn’t there a casus belli which allows you to do that? It may be a decision in the political panel.

As a side note, most of your Industry score is generated in the last few decades, i uploaded 3 more screenshots for reference.

Early 1900s http://imgur.com/sSRxxuQ
Early 1910s http://imgur.com/7M1Drf9
Early 1920s http://imgur.com/OQfMnLC


If you prepare for a war in the 1920’s and win you can really inflate your 1936 score(by geting rid of manufacturing competition).
 
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Grey Wolf

Donor
Anyone know how to add custom party?

Edit the common/countries/Countryname.txt file to put them in there

Then edit localisation/text.csv to add them in

For example, you could add ABU_anarcho_liberal_2 to the Abu Dhabi country file, giving a second Anarcho-liberal party for Abu Dhabi. Then you would need to go into the text.csv and define what ABU_anarcho_liberal_2 is to be called, e.g. "Radical Blow Things Up Party"

Best Regards
Grey Wolf
 
Arse. Went back into this game for the first time in ages, to have another look at my Two Sicilies game. Had a nice couple of years under my belt, then computer shut down to install updates. Now to see whether there was an autosave... :(

EDIT: The good new is that I basically lost nothing. However, I'm now very confused, as I'm trying to thin out my save games, just for the sake of clarity, and when I look in the Vicky 2 file to delete some, there's none there. Any ideas, chaps and chappesses?
 
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Grey Wolf

Donor
Arse. Went back into this game for the first time in ages, to have another look at my Two Sicilies game. Had a nice couple of years under my belt, then computer shut down to install updates. Now to see whether there was an autosave... :(

EDIT: The good new is that I basically lost nothing. However, I'm now very confused, as I'm trying to thin out my save games, just for the sake of clarity, and when I look in the Vicky 2 file to delete some, there's none there. Any ideas, chaps and chappesses?

Mine save in My Documents/Paradox Interactive/ Save Games

Best Regards
Grey Wolf
 

Grey Wolf

Donor
I decided to do something different, taking my heavy mod and making a Space War version. Needless to say the 4' tall, weedy, squeaky human-looking aliens who dress in dowdy clothes and whose fighter class wear only loincloths did not impress the Crusader-minded dynasts of 1836 Europe and were treated as somewhere between a joke and an insult, despite the trade and attempts at diplomacy. The dynasts of the age had no idea that what they saw as winged rocks could be deadly in the attack.

When riots and pogroms broke out against the alien trade delegations, the fleet retaliated by nuking and wiping out much of the major powers ranged against them. In game terms, most of these areas are now no controller, no owner, 15 life rating and no major/secondary core. Some were hit down to 10 life rating as the aliens got vengeful -- Stone Henge, Giza, Mecca all went that way.

Now, almost a year after the aliens first appeared, it is Christmas 1836 and the powers of the world must address The Aftermath

Best Regards
Grey Wolf
 

Grey Wolf

Donor
I've written some of this as a story but I am well out of practice since my Mum died, which is like 18 months ago now, only ever written rather shit story starts since then.

I think the Duke of Utrecht part works quite well, given the alternate history of England here. He's a violent sod, but later he recants his beliefs and takes charge, not cos he's weak, but because a prejudice held when shown to be wrong can bring on pragmatic reaction instead.

Best Regards
Grey Wolf
 
I decided to do something different, taking my heavy mod and making a Space War version. Needless to say the 4' tall, weedy, squeaky human-looking aliens who dress in dowdy clothes and whose fighter class wear only loincloths did not impress the Crusader-minded dynasts of 1836 Europe and were treated as somewhere between a joke and an insult, despite the trade and attempts at diplomacy. The dynasts of the age had no idea that what they saw as winged rocks could be deadly in the attack.

When riots and pogroms broke out against the alien trade delegations, the fleet retaliated by nuking and wiping out much of the major powers ranged against them. In game terms, most of these areas are now no controller, no owner, 15 life rating and no major/secondary core. Some were hit down to 10 life rating as the aliens got vengeful -- Stone Henge, Giza, Mecca all went that way.

Now, almost a year after the aliens first appeared, it is Christmas 1836 and the powers of the world must address The Aftermath

Best Regards
Grey Wolf

So is Europe pretty much as empty as Africa? What about North America?
 

Grey Wolf

Donor
So is Europe pretty much as empty as Africa? What about North America?

There are remnant states and they still think they are Great Powers (ie start with the 20 prestige). England, France, Spain, Austria, Poland-Lithuania, Russia and Ottoman Turkey are viable if severely damaged, but how this plays out in the long term?

In this mod, N America was a mixture of colonies and independent states, some native, others settler. They got tossed a few nukes, but most are still viable.

The aliens also decided that the Maya knew too much and wiped out the Yucatan, which in this mod was still Spanish.

Best Regards
Grey Wolf
 
There are remnant states and they still think they are Great Powers (ie start with the 20 prestige). England, France, Spain, Austria, Poland-Lithuania, Russia and Ottoman Turkey are viable if severely damaged, but how this plays out in the long term?

In this mod, N America was a mixture of colonies and independent states, some native, others settler. They got tossed a few nukes, but most are still viable.

The aliens also decided that the Maya knew too much and wiped out the Yucatan, which in this mod was still Spanish.

Best Regards
Grey Wolf

Any chance of being able to unify all of North America?
 

Grey Wolf

Donor
Any chance of being able to unify all of North America?

Only by conquest. I absolutely hate the idea that someone can dominate by an event. As it is, some states such as Elko or Sapphire grew a lot in the original mod (ie the base mod) so its possible. There are no cores, so they are subject to Infamy. I might increase the Infamy threshold to 35 though, to see how it goes. Problem is it might help someone like Russia or France sweep up the mini-states, rather than someone like Elko

Not sure how to get around that one

Best Regards
Grey Wolf
 
So, I was thinking. Would there be any interest for a Hearts of Iron IV conversion mod to make a sort of Victoria 2.5? I know that there wouldn't be POPs, and the colonization system would be wonky, but there would be a lot of other features that could be introduced, as well as more in-depth politics, national focuses, an intricate tech tree, and the like.
 

B-29_Bomber

Banned
So, I was thinking. Would there be any interest for a Hearts of Iron IV conversion mod to make a sort of Victoria 2.5? I know that there wouldn't be POPs, and the colonization system would be wonky, but there would be a lot of other features that could be introduced, as well as more in-depth politics, national focuses, an intricate tech tree, and the like.

POPs were integral to Victoria.
 
I've noticed that in my Timeline Extension mod that has a 1936 start date, when WW2 breaks out, it's always just called "the Great War". Is there any way I can get it to be called "The 2nd Great War" or somesuch? Adding WWI in the "Wars" subfolder in History doesn't seem to work.
 
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