To join a crusade, you need to click on the Crusade banner to the left. There should be a join button there.
Created my character for Jorvik and picked what I think are the most advantageous traits. Specifically Genius!
So the war went wonderfully, took out and annexed the petty kingdom to my north creating my borders with Skotland.
Then I waited for Jylland to conquere Mercia below me and exhaust their own men. Once they had annexed the land south of me, I moved in for the Kill, declaring subjugation for England.
I won easily as most of the territory had previously been occupied and not had time to recover.
I now controlled the duchy of Fife to the north as well as my home duchy of York.
Having succeeded at doubling my size, I took advantage of the missionaries and converted to this new Catholic Faith that most of my vassals belonged to, thus making them like me more! HURRAY!
Then I died! And the regency of my Daughter began. Not much was accomplished untill she came of age.
She was just as ambitious and looked beyond the borders for chances to expand! During the next several decades, Western Ireland as well as the creation of the entirety of the duchy of Essex was brought into the Kingdom of what had become England and Ireland!
At the age of 55 she still rules, her son and grandson anxious to rise to their own is on the horizon, fueled by their own traits of Genius and Ambition!
Wish I could share pics, but that folder location still alludes me. Best game as Jorvik/England YET! I did restart years to try and have all my heirs retain the genius trait, but no redoing other than that. I am on my way to declaring the Empire of Britannia! Skotland has not expanded beyond its natural borders, and I have tried to marry off some of my daughters multilaterally as best I can, not gone well! but the Duchy of Aquitaine will be family soon, tried to get "France" to marry that way, said yes when the child was young, and then wouldn't agree. It had revolted from the HRE and was granted its independence (German culture group, Paris is German ) So we will see what the future past 932 AD has in store!
More to come later!
What mod is that, out of curiosity?
I say stick with one. Kingdoms incorporate into your empire that way.
The year is now 1095. Castille has consolidated its control over most of the Christian north. Navarra overextended itself by taking Granada, at which point I took their share of Aragon, reducing it to what you see here. The Almoravids have made their moves into Iberia, stealing Granada from Navarra. Genoa briefly held Almeria, but the Abbabids have taken it for themselves.Playing as the Dhummanids. The year is 1080.
So, I went on a spree of renaming all the major non-Muslim and non-Mongol nations in their native languages (or, rather, the native languages of their rulers) using the console and customization pack, but otherwise this is the same vanilla game I was playing before, on the succession of my new ruler. At this point, Poland is the only independent Catholic power outside the Empire. I might try to rectify that after our alliance lapses.
I'll be ready when those Aztecs come.
Can anyone tell me what the difference between Miaphysites, Monothelites and Othordox is? And Catholics too? Not sure which to convert to.
You mean in-game or in real life?
Speaking seriously now; Miaphysitism, Orthodox, and Catholicism are part of the Christian religious group. This means that they view each other as being different religions, but without the 'infidel penalty.' This means that under certain circumstances, they will accept marriages, invitations, and the different religion penalty is fairly small. This is in contrast to the infidel penalty with Pagan and Muslim rulers; with them; all marriages and invitations get an automatic impossible malus, and there is a very harsh infidel penalty (-50 IIRC) to opinion.
Monothelitism is a little different; Monothelitism is, IIRC, an Orthodox heresy (might be Miaphysite, I'm not entirely certain). This means they get a 'heretic penalty' to opinion; which means that if you are in the Christian religious group, you get a -50 opinion penalty. However, heretics do not have an automatic malus to invitations and marriages, IIRC.
Ask someone like Archangel Michael, who studied Religion in university.
Also, there are little descriptions in-game, but they are quite brief.
ETA: Be certain to refer to Catholicism, Orthodox, and Anglicanism as branches of the 'Greater Catholic Church,' where the Catholic church has its headquarters in Rome, Orthodox in Constantinople, and Anglicanism in London. His reaction will be priceless.
Catholics all have the same religious leader, the Pope. Catholic bishops have a choice between paying tax to the Pope or paying tax to you; determined by your relative opinions. The Pope can call crusades as well. Catholics also have an option of setting up there own anti-Pope, who becomes the new religious leader for that character and his vassals. This greatly annoys the Pope. Catholicism is the dominant religion in Western Europe and the Western Mediterranean.
Orthodox players mostly have the same religious leader (the Ecumenical Patriarch), however, the Orthodox Christian religion has a unique feature; in the form of autocephalous patriarchs. This means that players in certain regions may have a different religious leader than the Ecumenical Patriarch. The most obvious example is Russia, which has an autocephalous patriarch of Russia. This means that while the Ecumenical patriarch is religious leader for nobles in the Byzantine Empire, his jurisdiction does not apply to the Russian nobles, who have a different religious leader. This means Russians cannot have Byzantine nobles excommunicated, and vice versa. The bishops of the four great bishoprics of the Orthodox Church, Alexandria, Antioch, Jerusalem, and Rome, however, each have their own catchment areas within the ordinary catchment area of the Ecumenical Patriarch (the Byzantine Empire). Autocephalous patriarchs can only exist at the Kingdom level and above (which roughly delineates their catchment areas), and IIRC, only in independent states. I'm not certain about the last bit actually. It may be clearer to those who've spent a lot of time playing after re-unifying the Church, and thus can see the effects of having all five Great Bishoprics and a number of autocephalous patriarchs in Western Europe (as is wont to happen). An interesting effect of playing as Orthodox is that all the religious leaders are almost always somebody's vassal. This makes them a bit more inclined to act in a specific ruler's interests.
Miaphysites all have the same religious leader, the Miaphysite Pope. Same for Monothelites, except with a Monothelite Pope.