Sega Mega Genesis Highlights That You Should Play in 2018
from Dorkly, 6 November 2018
This week marks a quarter of a century since the North American release of the Sega Mega Genesis, the final (and some say definitive) member of the Genesis family of systems. Over its lifetime, from 1993 until 1998 when production of the console itself was finally halted, 4.8 million units had entered the market, of which 2.6 million were sold in the United States. Accordingly, Mega Genesis machines are not hard or expensive for modern collectors to find secondhand, and it remains popular among fans of Sega’s older consoles. Like any old CD-ROM console, disc drive failure is an occasional issue due to age, but since many of the mechanical parts in the drive (including the laser) could also be found in the Saturn, spares aren’t hard to find either. As well as being able to play any baseline Genesis or Sega CD game via its cartridge port and CD-ROM drive, the Mega Genesis had a number of titles designed only to run on its unique hardware, including a number of expanded ports of titles from other systems. Whether you’re a dedicated collector or just curious, here is a non-comprehensive list of some Mega Genesis titles that our staff think you should check out.
Sonic the Hedgehog 3: Complete and Definitive (Sega, Q2 1995)
The story of “Sonic the Hedgehog 3” and “Sonic & Knuckles” is well-known to any Sega fan worth their salt. Originally intended as a single game, time and space constraints forced its dev team to split it in two, utilizing then-novel “lock on” cartridge technology after the fact to have both games (or rather halves of the game) interface. Seemingly not content with this, Sega eventually released “Sonic the Hedgehog 3: Complete and Definitive” to finally unite the games as one in a single release. Among fans, the name is commonly abbreviated to “Sonic 3 CD”, which are, after all, the initials of the subtitle (which are helpfully highlighted on the box, showing that this was very much intentional on Sega’s part). The box also shows Sonic, Tails and Knuckles together in the open, facing the viewer in a jungle landscape over which Robotnik’s technology looms. As well as the full stories of both “Sonic 3” and “Knuckles”, the CD-ROM technology allowed the developers to insert more simple cutscenes and story elements, including, interestingly enough, some tie-ins with Little Planet from “Sonic the Hedgehog CD”. This includes a single time travel sequence between the “3” and “Knuckles” halves of the game, as well as an appearance from Amy Rose. These inclusions make sense given that a significant portion of the team involved with “Sonic 3 CD” was involved in that game as well. Along with a lot of the art elements (which definitely look very “Sonic CD”-esque in places), this leads many to treat “Sonic 3 CD” as a spiritual successor to “Sonic CD” as well, in a way uniting both of the “third” Sonic games. Just as the icing on the cake, since there was still room left on the CD, the dev team included a straight port of “Sonic 1” with Sonic, Tails and Knuckles all as playable characters. As these levels weren’t made with Tails’ or Knuckles’ abilities in mind, they tend to be broken hilariously by their presence, and so this port is much beloved by fans. By the time that its retail lifespan ended in 1998, “Sonic 3 CD” had cemented its place as the best-selling game on the Mega Genesis, and had sold around 3.1 million copies.
Jurassic Park: Isle of Terror (Sega Multimedia Studio, Q2 1994) [1]
One of the more thrilling entries in the Mega Genesis library can be found in “Jurassic Park: Isle of Terror”. The second Jurassic Park game produced by Sega after the original “Jurassic Park” on the Genesis, “Isle of Terror” was not only the first game developed wholly in the United States for the Mega Genesis, but the first such for the Sega CD (which saw a slightly pared-down port of its own). A first-person point and click adventure game, uncommon on home consoles at the time, “Isle of Terror” puts players in the shoes of an ex-soldier, part of a recovery team sent to Isla Nublar just after the events of the first movie. Quickly stranded, isolated, and hunted by the native dinosaurs, the player’s ultimate objective is to survive and escape. It is possible for the player to find journal pages and computer entries logging some of the unseen history behind the park, much of which is based directly on the original Michael Crichton novel rather than the movie continuity. A consistently dark and gloomy atmosphere pervades the game, the high sound quality available on CD-ROM allowing a fine ambient soundtrack and lush jungle sound effects to accompany the player’s journey. As a lighter addition, filmed segments by paleontologist Robert Bakker are unlockable to play from the main menu, explaining some of the science behind the film and game. The game would be rated MA-13 upon release, and relabeled T once the ESRB came into force late in 1994. Its cover portrays the subtitle underneath a yellow “Jurassic Park” logo instead of red, with a production still of a snarling Velociraptor in front of a dark forest silhouetted orange by a sunset. Consistently ranked among the best Jurassic Park games of all time (really behind only the ironically named “Operation: Genesis”), “Isle of Terror” was also well-liked by fans of the movie in its day, and would of course have some influence on the franchise going forward. A PC port was released in 1997 with better FMV quality. The Mega Genesis and Sega CD versions together had about 1.2 million lifetime sales.
Phantasy Star IV (Sega, Q3 1994)
The Mega Genesis re-release of “Phantasy Star IV”, available at the launch of the system for Japanese consumers and arriving on the American market almost a year later, is without a doubt the definitive version of the game. In the CD medium, the graphics and sound are much expanded from the cartridge-based original release, with the background sprites during the boss battles against the Profound Darkness and its creations wowing gamers of the time. Owing to the improved storage space, some new scenes and dialogue are included, focusing particularly on the characters of Alys and Rune. For many American Sega fans, however, who had not seen a Phantasy Star game since “Phantasy Star III” (which did not sell well in North America anyway), this was among the first JRPGs to fall into their hands, and would have significant effects for the reception of both the Phantasy Star series and the JRPG genre in general going forward. Critical reception for the Mega Genesis version of the game was generally improved over the original, with both the graphics and the battle system receiving significant praise. Retrospectives on the game have inflated its reputation further to that of a minor classic. “Phantasy Star IV” on the Genesis and Mega Genesis combined would see around 830,000 sales over its lifetime.
Ratchet and Bolt (Sega, Q4 1994) [2]
Coming from the 22nd century, the robot police duo Ratchet and Bolt, designed by the cunning Dr. Von Ion, would prove to be among the most iconic Sega characters to appear on the Mega Genesis. This family friendly take on the RoboCop formula put the player into a high-speed platforming and vehicle driving experience. Fighting across a futuristic cityscape, the robots had many appearances that they would transition through during their journey, stripping down from human-like android forms as they took damage into increasingly simpler robotic shapes. Numerous weapons were available for each of the crime-fighting duo, creating a massive number of different combinations to try while pursuing “public enemies” in large levels called “cases”. These and the transition from platforming to vehicle levels and back created a surprisingly deep platformer which stood out from the similar platformers of the post-Sonic “attitude” era in a big way. Although not a system seller, “Ratchet and Bolt” would become a cult classic. Designer Michael Latham pseudo-retired from game development after the completion of this project, stretched thin by other commitments at Sega, but the robotic duo would eventually return for a well-liked 2003 sequel. The original “Ratchet and Bolt” would end up selling 480,000 copies before disappearing from store shelves and back to the 22nd century after the 1997 holidays.
Castlevania: Cantata of Death (Konami, Q4 1995) [3]
Perhaps the biggest third-party title to land on the Mega Genesis was “Castlevania: Cantata of Death”. A direct sequel to the PC Engine CD game “Rondo of Blood”, “Cantata of Death” picks up five years after, again following the adventures of Richter Belmont and Maria Renard. They are joined by occasional antagonist Wilhelm von Blutheim, an adventurous German nobleman and self-proclaimed vampire hunter, in his first appearance in the series. When Dracula’s castle unexpectedly rises from the dark forests of Transylvania again far ahead of time, Richter and Maria return to stop the armies of darkness once again. They are interrupted on its very doorstep by Wilhelm, who attacks, accusing Richter of having turned over to the side of darkness and becoming a servant of Dracula. They fight, with Richter coming out on top, forcing Wilhelm to retreat into the castle, vowing to stop him. Puzzled, Maria and Richter nevertheless forge onward, fighting innumerable fiends and monsters within the risen castle. They also find numerous strong enemies slain by the rival vampire hunter Wilhelm, and even encounter him again several times. It becomes increasingly obvious as they go that the work of a familiar agent is behind the castle’s return, and they soon encounter Dracula’s servant, the dark priest Shaft, who appears to have survived his last encounter with Richter. On his way to put down the dark priest once and for all, Richter is forced to fight a frenzied copy of himself created by Shaft from the blood shed in their last battle, which had attacked Wilhelm previously, explaining his misapprehensions. Wilhelm is forced to acknowledge that he was mistaken and pledges to fight at the Belmont’s side from here on out. Though unable to resurrect his master again, Shaft does absorb a shard of Dracula’s power, becoming a fearsome half-vampire which Richter, Maria and Wilhelm fight together. Although Shaft is destroyed, and the castle quiet, the edifice does not crumble, leaving them at a loss. The game ends on an ambiguous note, insinuating that Dracula will soon return, and that Richter’s adventures will continue. Notably, this is the first main directorial role for a game from Koji Igarashi, who of course would go on to be a central figure in the “Castlevania” franchise going forward.
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[1] - This is a slightly divergent cousin to OTL’s “Jurassic Park” game for the Sega CD. Which, curiously, had nothing whatsoever to do with the game of the same name and with identical box art for the Genesis, which was just a side-scroller. TTL’s version is still a point-and-click, but a significantly darker and more atmospheric one than what we got. Ours is still good, though. I recommend checking it out.
[2] - “Ratchet and Bolt”, of course, was a canceled 32X title IOTL. Most of the games which we knew on our 32X, such as “Kolibri”, will find a home on the Mega Genesis, if they exist at all. “Doom” is there, of course, because it was on everything, ever. The graphics for these orphaned 32X games may not be as impressive as the ones we knew, but CD-quality sound might help make up for that.
[3] - Fan lore knows this as “Castlevania: The Bloodletting”, the canceled 32X Castlevania game. IGA says that this name’s attribution with the abandoned project is apocryphal, though, so we’ll acknowledge his expertise on the matter. The project IOTL got rolled into what became “Symphony of the Night”, so you might recognize a similar plot point or two described here.
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Thank you very much, everyone, for tolerating my tardiness! I work at an educational company and the US back-to-school season is very busy, so I haven't had the spare time or energy for much of anything. Our next update will cover most of what happens between the introduction of the Mega Genesis in the Holidays of 1993 until the lead-up to the Japanese launch of the Saturn and PlayStation. Stay tuned!