Beautiful
I kept trying to grab pieces of it off of maps as I trawled the thread but I could never find, for example, that beautiful Austrasian cross outside one of the really ancient Worldas, thank you
Beautiful
Could I perhaps bother you good folks to put together a good map of Cnut's empire at somewhere around its height
stop cutting into my business smh
Again, thank you.
I've been working on a Five Civilized Tribes patch of sorts for a while, and I've ended up here:stop cutting into my business smh
This looks pretty good, though I don't know much about the 5CT so.Again, thank you.
I've been working on a Five Civilized Tribes patch of sorts for a while, and I've ended up here:
View attachment 720463
I'm pretty sure it can be fine-tuned to be a little better- the Choctaw boundary, in particular, gave me some trouble.
Honestly I'm just trying to keep the worlda alive, given most people don't really use it anymore after the boom in basemaps a few years ago split efforts. Then most of the people who used worlda a lot burnt out, leaving like nobody making them anymore.Also, just in general, I want to say you guys have been doing so much to add to the useful maps we have; several years ago I was already certain the worlda (and to some extent QBAM) collective was perhaps one of the most accurate sets of historical maps ever made, to the point it might well be our long-term community legacy, and you guys just keep making it better every day. Thanks for the efforts.
I'm assuming this is right before the trail of tears?Again, thank you.
I've been working on a Five Civilized Tribes patch of sorts for a while, and I've ended up here:
View attachment 720463
I'm pretty sure it can be fine-tuned to be a little better- the Choctaw boundary, in particular, gave me some trouble.
I don't know about that tbh I still see many worldA in the Map ThreadHonestly I'm just trying to keep the worlda alive, given most people don't really use it anymore after the boom in basemaps a few years ago split efforts. Then most of the people who used worlda a lot burnt out, leaving like nobody making them anymore.
Yes.I'm assuming this is right before the trail of tears?
oh, they're there, but they're not as huge as they were a few years ago.I don't know about that tbh I still see many worldA in the Map Thread
Honestly, I've been using exclusively QuarterBAM ever since that scale came out. It's such a nice compromise for a compact map while still giving detail.oh, they're there, but they're not as huge as they were a few years ago.
I've never really liked the Quarterbam for anything other than it's easy translatability from QBAM. I just can't get the same atmosphere from a Quarterbam.Honestly, I've been using exclusively QuarterBAM ever since that scale came out. It's such a nice compromise for a compact map while still giving detail.
Really that's the best option. Just make sure to draw the borders in Qbam / whatever else is being used first.personally, i use Worlda as the standard, even when i'm making a completely fictional world like my Pangaea setting, (basically no relation to the supercontinent ) but am intending to use the larger map formats for a sort of picture-in-picture feature to better display countries that would just be specks on Worlda
it's quite the other way around with me, really i've come to realize that a good analogy for how i've been worldbuilding and drawing the maps for my ASB ATL, which came from devising the end-result first and then working so that it (mostly) still looks the same, is less trying to fit a square peg into a round hole and more like sanding the square peg so that it fits into the round hole betterReally that's the best option. Just make sure to draw the borders in Qbam / whatever else is being used first.
The thing is that you can fairly easily mutate a Qbam into worlda with some weird fuckery with the select tool and fill bucket. Much harder to do with scaling borders up.it's quite the other way around with me, really i've come to realize that a good analogy for how i've been worldbuilding and drawing the maps for my ASB ATL, which came from devising the end-result first and then working so that it (mostly) still looks the same, is less trying to fit a square peg into a round hole and more like sanding the square peg so that it fits into the round hole better
That map is at a bit of a northeast tilt though, so I made a more accurate patch from @Sharklord1's QBAM and Wikipedia
Entre doesn't trace his maps, he uses rivers as reference, so the tilt of the map doesn't mean much.That map is at a bit of a northeast tilt though, so I made a more accurate patch from @Sharklord1's QBAM and Wikipedia
View attachment 720486
wait so how can you do that, is there like a tutorial smwhere orThe thing is that you can fairly easily mutate a Qbam into worlda with some weird fuckery with the select tool and fill bucket. Much harder to do with scaling borders up.