Capcom’s
Mega Man franchise had been riding high as of 1996. The animated series had been a ratings success in both the United States and its native Japan while
Mega Man X and
X2 sold extremely well. As such, fans had high expectations for
Mega Man 7, which marked the original series’ jump to the Super Nintendo. Capcom rushed the game’s development into a three month time frame that force the company to draft Minakuchi Engineering [1] to assist in completing it on time. However, series producer Keiji Inafune publicly stated that the team was still highly motivated despite the crunch.
Mega Man 7 released in Japan on March 24, 1995 with the game released in North America in September. The plot directly followed the ending of
Mega Man 6 with the Blue Bomber arresting the nefarious Dr. Wily who went to prison for his crimes. Wily lived up to his name by plotting the contingency plan that activated a new series of Robot Masters programmed to free his. Adding to the intrigue were mysterious new robots Forte and Gospel, who appears to also oppose Dr. Wily.
The two most notable Robot Masters in the game were
Chain Man and
Torch Man [2]. Chain Man took some aesthetic cues from George Miller’s
Mad Max series with the robot master being the leader of a group of robot raiders roaming the deserts. His
Chain Grapple weapon with limited range, but can extend farther with charging. It is most effective on the vampire-inspired Shade Man as something a cheeky nod to Konami’s
Castlevania series, meanwhile, Slash Man’s Slash Claw is the most effective weapon to use against him.
Torch Man shares little in common with his counterpart from the little-known
Mega Man 3 for the PC and (ironically) acted as a forest management robot for controlled burns before Wily captured and reprogrammed him. He is usually the first of the second set of Robot Masters players go after as Freeze Man’s
Frozen Lance is his weakness [3]. His
Blazing Torch weapon is useful in Slash Man’s stage where it can reveal a path to unlocking Beat.
Though they were minor cameos,
Astro Man and
Gale Man [4] from the animated series appeared in the backgrounds of Torch Man and Cloud Man’s stages. However, these world be portents of their “promotions” to bosses in
Mega Man 8.
Reviews of
Mega Man 7 were ultimately lukewarm with most critics feeling it to be a rehash of previous games and generally agreed that the
X series was superior. Fans still held a favorable opinion of the game with Bass attaining a measure of popularity as Mega Man’s rival. However, Capcom soon found itself at a crossroads. They had originally planned on
Mega Man X3 to be series’ swan song on the aging SNES, but found the expense of adding the C4 chip undesirable. Better-than-expected sales of
Street Fighter and
DC Superheroes on the Saturn convinced them to shift its development to Sega and Sony’s 32-bit console.
Many inside the gaming press and fandom saw it as a coup. However, working with the more advanced hardware and added development time gave Capcom more room to development certain ideas. Most notable of these was making fan-favorite character, Zero, completely playable via a tag team option. While more powerful than X from the outset, Zero is unable to utilize certain power-ups like the Light upgrades and heart tanks. With the difficulty spike in the later levels and Zero’s low defense compared to a fully armored X, the character turns into a glass cannon.
X3 was also trailblazing in that included the first female boss in the first series with
Hurricane Swallow, who strongly resembled from Chun-Li from the
Street Fighter series. Her weapon
Gale Sweep is most effective against
Pyro Fox [4] though Gravity Beetle’s Gravity Well will ground her. Another new addition was the extensive use of animated the cut scenes using the voice talents of Tony Oliver and Cam Clarke reprising their roles as X and Zero from the animated series.
The plot involved a branching storyline that involved Dr. Doppler infected by the Maverick Virus in his attempts to find a cure. He builds his fortress inside a volcano where he plans to create a volcanic winter that will eradicate humankind. Opposing the Maverick Hunters are Bit and Byte, his Nightmare Police that will challenge X and Zero depending on how many Mavericks they defeat. However, the storyline branches off by “sacrificing” Zero in Doppler Stage 2 who is injuired fighting a mini-boss and hands his saber to X in a cut scene. While the game makes various allusions to Sigma, the game subverts player expectations by having Doppler flee after the initial confrontation with X to fight him in his second form.
If the player chooses not to sacrifice Zero, the game ends with Doppler’s fortress collapsing in on itself while X and Zero look on. There is a vague implication that the two are destined to fight each other, though the never elaborates on this. While this ending is still canon, Sigma will appear in a post-credits cut scene where he awakens in the buried remains of Doppler’s fortress if the player sacrifices Zero—foreshadowing
Mega Man X4.
Mega Man X3 released in both Japan and North America on November 1996 to generally favorable reviews. Most reviewers raved about the presentation and agreed with fans that playing as Zero added a greater challenge in the later levels. While it didn’t sell as well as
Sonic the Hedgehog 4, it did convince many fans of the series to jump to the Saturn. If that didn’t convince them to switch their allegiance, the announcement of
Mega Man 8 for the Blue Bomber’s tenth anniversary would.
[1] Who developed the Mega Man games on the Gameboy as well was the Wily Wars on the Sega Genesis/Mega Drive. Their involvement was never confirmed OTL, but it is TTL.
[2] Replacing Spring Man and Turbo Man, respectively.
[3] Similar to OTL’s Freeze Cracker except it fires in only one direction, but still breaks into five smaller icicles when it hits a wall.
[4] OTL’s Tengu Man. The translators working on the animated series believed that American audiences would not be familiar with Japanese folklore and thus changed the name.
[5] An OC I made years ago that I decided to put into TTL’s version of the game. Hurricane Swallow and Pyro Fox replace Crush Crawfish and Volt Catfish from OTL. The weakness chain is as follows:
Hurricane Swallow > Pyro Fox > Blast Hornet > Blizzard Buffalo > Toxic Seahorse > Tunnel Rhino > Neon Tiger > Gravity Beetle