Reading the OP again, I see you're right. Each map only needs to seem like it could be in the same universe as the ones preceding and following.I mean that defeats the purpose of the broken telephone concept. The fun is seeing the different directions changing context take us.
That being said it could be an interesting twist if the contest had a "theme". Like I remember an edition I start and was asked to do a map relating to climate change, but that theme faltered very early on. Perhaps having that as a common theme could be fun.Reading the OP again, I see you're right. Each map only needs to seem like it could be in the same universe as the ones preceding and following.
Going beyond the Telephone Map Game concept, I think it would be cool to do a map game/collaborative timeline thingy where each player has a single, public turn that covers a long (but predetermined) span of time. Each turn could go into detail describing some important event, or some important aspect of the setting without necessarily covering every part of the world in detail. Later turns could then fill in the gaps. In the end, we'd have a fleshed-out, internally consistent modern-day world with millennia of alternate history.
Yeah and we could work together. Make suggestions for things. But ultimately it would all be up to the mapmaker for that century.Agree, it would be cool!
I'm definitely interested in this idea.Going beyond the Telephone Map Game concept, I think it would be cool to do a map game/collaborative timeline thingy where each player has a single, public turn that covers a long (but predetermined) span of time. Each turn could go into detail describing some important event, or some important aspect of the setting without necessarily covering every part of the world in detail. Later turns could then fill in the gaps. In the end, we'd have a fleshed-out, internally consistent modern-day world with millennia of alternate history.
Yeah and we could work together. Make suggestions for things. But ultimately it would all be up to the mapmaker for that century.
I'm definitely interested in this idea.
I'm sorry I may have misunderstood something but isn't what's being proposed just a regular Map Game as done in Shared Worlds?
Yeah but we would sidestep the typical map game pitfalls of dying after three turns, and having huge events magically forgotten about for turns in a row because nobody is paying attention.I'm sorry I may have misunderstood something but isn't what's being proposed just a regular Map Game as done in Shared Worlds?