I can't necro this thread, so..
I came in on the 2nd generation of D&D, around 1978, so pretty close to the source, but not completely. The people I learned from were in the wargaming tradition.
I am also reading The Elusive Shift, and with Galactic Journey, I've gotten to 1968. so proto-RPGs exist
I know my uncle-in-law's brother, Bruce (the designer of House on the Hill) had already done some complicated LARPs a la Braunstein in the late 60s.
So even if Chainmail and Gygax and Arneson never get off the ground, it's likely SOMETHING will develop. After all, you've already got:
1) wargamers (including ones who personalize their units)
2) LARPers
3) Medieval/Renaissance roleplayers
4) A lot of fun universes to play in--the Lancer Conan revival, the LotR revival, Leiber writing new Lankhmar stories; not to mention Star Trek (in the late 60s, people were already writing letters to each other in fanzines in character as Enterprise personnel).
I have to wonder if the games will emphasize roleplaying from the beginning. The problem with D&D is that it's a wargame that people latched onto as a tool for roleplaying. What if wargaming was always secondary?
So you get a game ~1975 called "The Fantasy Game" or something, and it's a codified Let's Pretend, and that is the seed for everything else, perhaps
What do you think?
I came in on the 2nd generation of D&D, around 1978, so pretty close to the source, but not completely. The people I learned from were in the wargaming tradition.
I am also reading The Elusive Shift, and with Galactic Journey, I've gotten to 1968. so proto-RPGs exist
I know my uncle-in-law's brother, Bruce (the designer of House on the Hill) had already done some complicated LARPs a la Braunstein in the late 60s.
So even if Chainmail and Gygax and Arneson never get off the ground, it's likely SOMETHING will develop. After all, you've already got:
1) wargamers (including ones who personalize their units)
2) LARPers
3) Medieval/Renaissance roleplayers
4) A lot of fun universes to play in--the Lancer Conan revival, the LotR revival, Leiber writing new Lankhmar stories; not to mention Star Trek (in the late 60s, people were already writing letters to each other in fanzines in character as Enterprise personnel).
I have to wonder if the games will emphasize roleplaying from the beginning. The problem with D&D is that it's a wargame that people latched onto as a tool for roleplaying. What if wargaming was always secondary?
So you get a game ~1975 called "The Fantasy Game" or something, and it's a codified Let's Pretend, and that is the seed for everything else, perhaps
What do you think?