Tales Of The Seven Seas: Horizon
Tales Of The Seven Seas: Horizon is an action/adventure game for the Nintendo Sapphire, developed by Naughty Dog and published by Sony. The game, while maintaining all previous continuity, character development, and plot from the previous 15 years of games in the series, is considered a "reboot" from a gameplay/presentation perspective, as it takes the action/adventure/open-ended gameplay of previous titles and adapts it toward a more modern, cinematic style reminiscent of OTL's Uncharted and The Last Of Us games, with full motion captured character animations and a more closed style of gameplay with defined set pieces and in-game dialogue/cutscenes. Despite these presentation changes, Horizon maintains some series staples, including side/optional missions (to a lesser degree than previous games), upgrade-able equipment, and a more hack-and-slashy kind of combat system than OTL's Uncharted (which is more attuned toward gunplay). Though Horizon does feature firearms, they're somewhat less accurate/powerful than the modern firearms featured in Naughty Dog's OTL games, and melee remains the preferred form of combat for protagonists and enemies alike. Players can hunt for upgrades, both temporary and permanent, as well as equipment that can be found for characters such as improved swords and some form of body armor. The game's not a full action-RPG, but it does have RPG elements, and each of the game's seven playable characters has their own equipment loadout, stats, and equippable items. Combat itself is a mix of hack-and-slash action and the context-sensitive, cinematic combat of the OTL Uncharted series, with quick reactions being key to finishing combat more quickly. However, it's possible to brute-force through even if one's timing is bad, depending on the character's equipment and the player's skill with the actual moves. Some characters, like Creel and Albert, are more brute-force characters, while Victoria requires speed and precision, and characters like Erick and Dona are more jack-of-all-trade types. The younger characters, Jack and McKenna, are more "specialty" fighters, with McKenna being a somewhat more technical Victoria, and Jack relying on firearms and traps, playing like a niche character and requiring probably more skill than any of the others to play. While the narrative and presentation is structured like an OTL Uncharted game, the player still has some degree of choice in what characters to use and what missions to undertake. The game features 24 "chapters" in all in its main story, though the main story can be expanded up to 33 chapters via accessing certain sub-chapters. Three of the main story chapters can also be replaced with alternate main chapters, and though the game has a single defined ending, up to nine scenes can be added to the ending depending on the player's progress through the game. Missions can also be completed in different ways, which opens up more dialogue, treasure, and equipment, and scores "points" toward ending segments. The player is encouraged to explore thoroughly, both to earn more treasure and to access more dialogue. Enemy encounters aren't as scripted as they are in OTL's Uncharted (it's possible to encounter a lot less enemies than one would in that game), but there usually is at least one scripted encounter with hostiles in each chapter. There are also less puzzles than in OTL Uncharted (or TTL's Mystic, for that matter), meaning that the game truly is based primarily on exploration and combat. In addition to land-based missions, there are also ship-to-ship combat sequences, though there are only a few in the game (no more than five total), and all but a couple end fairly quickly, with the combat scenes being more to show off the game's cinematic prowess than to impede the player's progress in any meaningful way. The game also features a series first: an online multiplayer combat mode, featuring deathmatch and team battles, including capture the flag. Multiplayer mode has improved firearm mechanics, but also has a heavy emphasis on melee, and plays quite similar to the multiplayer in OTL's Uncharted games.
Tales Of The Seven Seas: Horizon features fully motion-captured acting, similar to Naughty Dog's OTL games. This necessitated a near full-recast of the series' main characters. With more than a decade having passed since the events of the original game, the main characters are significantly older and more mature than their original incarnations (Erick/Dona/Victoria/Creel, who started in their late teens/early 20s, are now all in their early 30s/mid 30s, while Jack and McKenna, who were adolescents when the series began, are now in their early/mid 20s, and Albert, who started in his 30s, is now in his late 40s). The casting and characterization reflects more than a decade worth of character development. Though the main characters are Erick and Dona (with Victoria and Creel playing major roles and Albert/Jack/McKenna more side characters), each of the main seven gets their time to shine, headlining at least two chapters out of the total 36.
Erick: Still the ship's "captain", the young, bold adventurer of the original game has become a seasoned pirate and seafarer. He married Dona between the events of Bermuda Triangle and Horizon, and his relationship with her plays a major role in the game. Though he's still not as brave and brash as his better half, he's frequently the one to lead the charge on missions, and drives the events of the game more than any other character. He's played by Luke Mitchell.
Dona: Co-captain of the Venture in all but name, Dona has matured quite a bit in the decade that she's been sailing with her companions. While not quite as reckless as she originally was, she's still not afraid to charge in and get physical, and also knows the most about the world and the destinations that the ship finds itself. Still doesn't suffer fools very well but loves Erick and has learned to put up with his more immature moments. She's played by Carolina Ravassa.
Victoria: Having gone from pampered spoiled brat to seasoned seafarer, Victoria still has a bit of her more refined tastes and aristocratic snootiness, but she's now also quite generous and brave, and won't hesitate to put a boot on the face of anyone who'd dare question her skills. Quite skilled in sciences, but also very good with a blade and a pistol, Victoria now searches for her true purpose and for love (and though she'd had numerous flings with Creel, she doesn't think she wants to settle down with him). She's played by Esme Bianco (who also plays Luma in Mystic).
Creel: While still a bit of a party animal and prone at times to drunkenness, Erick's best buddy has matured as well, and has almost taken on a sort of parental role on the ship (though Albert is still the oldest and most mature). He still has Erick's back and he's the most loyal friend one could possibly have, though that doesn't mean he won't get into some occasional trouble (an issue addressed repeatedly in the game when he royally screws up). Creel is played by Jeffrey Pierce.
Albert: Albert has changed the least of the people on the Venture's crew, likely due to being the oldest when the events of the series began. He has been able to cast out his old demons and has settled into a sort of fatherly role on the ship, though he still occasionally laments Annette (his ghostly love interest from Bermuda Triangle). He now tries to be a protector to the rest of his friends, though he's starting to get a little old for it and it becomes an issue later on. He's played by Phil Lamarr.
Jack: Now a young man and a career pirate, Jack is starting to have doubts about whether or not he wishes to stay on the Venture or settle down. He loves his friends (particularly McKenna, his love interest for pretty much the entire series), but when he discovers members of his family (not the ones that died on the shipwreck, but his mom's sister and her family), he becomes torn between his lifelong vocation and his new ambitions. He's played by Joseph Haro.
McKenna: Unlike Jack, McKenna wants to stay a pirate her whole life. Pirating and thieving is all she knows, and when she learns Jack might not want to stay on the Venture, she sees it as somewhat of a betrayal, leading to conflict between the two of them. She also thinks she might be ready to take over leadership from her lifelong idol (and big sister surrogate) Dona, and the relationship between the two is thoroughly explored in the game. She's played by Johanna Braddy.
Tales Of The Seven Seas: Horizon begins with a quiet sequence in which it's explained that the crew of the Venture has become the most wanted pirate crew on the high seas for a crime that remains unnamed, at least during the intro. It's peaceful and it introduces the main characters, but then we get an attempted boarding during a storm, and a dramatic sequence in which the Venture finds itself marooned on a jungle island. Erick, Dona, and Creel are separated from the rest of the crew, and the first mission has them gathering supplies to repair the ship while Victoria, Albert, Jack, and McKenna stay onboard. The three are repeatedly attacked by crews from the ship that wrecked them (which also got wrecked itself), but they manage to get through it okay until they end up surrounded and have to be bailed out by Victoria, who explains that the ship got attacked and that Albert, Jack, and McKenna were able to find a settlement on the island (which isn't deserted but is actually its own small territory) and are attempting to negotiate for supplies. The four make it to the settlement, which is run by a hardnosed governor and former pirate captain named Shanker, who knows how high the bounty is for the Venture's crew, but doesn't believe in cooperation with the authorities, so he's allowing them to leave if they do some jobs for him. Dona is reluctant to help, but Erick wants off the island and agrees. The crew splits up again, which ultimately leads to only four of them getting off the island: Victoria, Creel, Albert, and Jack. Erick is taken captive by Shanker, while Dona and McKenna are almost taken but they stow away on another ship leaving the island. Albert takes command of the Venture as the crew searches for their missing comrades, while Victoria decides to blow off her duties, leading even Creel to question her dedication (and to refuse when she offers to get drunk with him). Meanwhile, Jack decides he doesn't want any more of the pirate life, and this is compounded after the Venture lands at a port of call where Melissa, Jack's aunt, is living. Meanwhile, Erick is able to escape his captivity just before Dona and McKenna would have reached him, and Dona, despite wrecking Shanker's entire operation, is somewhat badly wounded, forcing McKenna to take care of her. Erick manages to make it back to the port where most of the others are staying, after fighting his way through crews of skeleton soldiers and a dedicated naval squadron to get there. While Jack's aunt Melissa turns out to be a very good person, her employer, a cruel and powerful governess named Madam Villiers, is not, and she eventually has Albert, Creel, Jack, and Melissa and her husband taken captive (while Victoria is out getting drunk). Villiers is connected not only to the naval forces seeking to catch the crew of the Venture, but also has connections to a voodoo priestess named Sana, who is connected to the crime that the crew of the Venture committed to become the most wanted crew on the high seas. Sana happens to be Albert's daughter, separated from him when the two were sold into slavery twenty years before, and is being used by Villiers to conjure up zombies and skeletons intended to kill people on the high seas and depopulate various islands around the ocean, freeing them up to be bought out by Villiers who will then be able to raise an army of both the living and the dead to take over the seas. Meanwhile, Shanker, who is connected to Villiers, is still attempting to catch the crew of the Venture, and while he ostensibly works for Villiers, he also has his own agenda. By about halfway through the main story, all of these main conflicts have been set up, and the rest of the game is spent with the crew of the Venture attempting to stop Shanker and Villiers from executing their plan (while Albert also tries to free his daughter Sana from Villiers' control).
The second half of the game begins with a series of rescue/reuniting missions, which starts with Victoria regretting her decision to abandon her friends and her ship and using her funds to doll herself up nicely for Creel (she intends to propose to him). She shows up to the Venture all dressed up in a beautiful white dress, only to be attacked by a horde of pirates working for Shanker. In earlier games, this would have ended with Victoria getting captured and thrown in a prison somewhere, but she's ready for action and takes out several of Shanker's pirates before successfully threatening one of them to tell her where her friends are being kept. Meanwhile, Erick arrives and is able to reunite with Jack (who has escaped from captivity), and the two battle their way to rescue their friends, while Victoria ends up saving Creel and Albert is able to get free and reunite with Sana, but she (under Villiers' control) nearly kills him until Erick intervenes, leading to an intense fight with Erick and Albert battling zombies and skeleton pirates. Though the five heroes are able to liberate the port, Villiers and Sana get away while Shanker is nowhere to be found. In fact, Shanker ends up finding McKenna, who is unable to fight him off, but is rescued by Dona, still wounded but able to fight back. In her wounded state, however, she's unable to defeat Shanker, and she is taken prisoner, as Shanker hopes to use Dona to lure out Erick and kill the both of them once and for all. McKenna is left stranded on a deserted island, but she is able to make a raft for herself and takes to the seas, hoping to reunite with her friends to save Dona. The next few chapters mainly concern rescuing Dona. McKenna is able to reunite with her friends fairly quickly, returning in a dramatic moment in which she saves Jack and meets his aunt and uncle for the first time (Melissa likes McKenna right away, leading to some funny interactions between the two of them that rather embarrass Jack while also making McKenna understand his point of view about wanting to settle down). Events culminate in a mission that sees Erick and Dona both forced to fight their way to each other as their friends battle it out with skeletons, zombies, multiple navies, and Shanker in a massive multi-ship battle. Eventually, Erick and Dona reunite, kissing passionately on the deck of the Venture as the battle continues to rage around them, and then immediately battling enemies back to back with one another (it's very reminiscent of Will and Elizabeth's battle scenes from OTL's At World's End, and the closest thing we get to that ITTL). We also learn about the crime that the Venture crew committed to become the most wanted pirates on the high seas: the destruction of a port city, which burned to the ground and which nearly all the residents died. Obviously, the crew wasn't responsible for this (as it turns out, Shanker was primarily the one responsible), but Albert bears some responsibility because he could have prevented it if he hadn't been trying to save Sana, who was in the middle of being forced to conduct the ritual that led to the port's destruction. While this segment is expected to end in a battle against either Shanker or Villiers, neither of those things happen. Instead, Shanker betrays Villiers, killing her and severing her link to Sana. He now has command over the skeleton and zombie crews, and orders them to slaughter all the remaining naval sailors present before turning them on the Venture crew. Jack's uncle sacrifices himself to save everyone, ramming a burning ship into Shanker's ship and damaging it enough to allow the Venture to get away with the seven main characters, Melissa, Sana, and a few survivors (including defectors from Shanker's crew, some of Villiers' attendants, and a few naval sailors and soldiers).
After a series of cutscenes in which Jack and Melissa mourn, Albert and Sana commiserate over their shared responsibility for the destruction of the port one year ago, and some of the other characters deal with various issues that have come up over the course of the game, the player is given free reign over the Venture for the final few chapters, which involve tracking down Shanker before he can unleash his undead army on the largest port city in the world. There's an opportunity for a few side chapters here to develop some other characters (and perhaps earn more ending segments), but ultimately, the final four chapters consist of an epic sea battle against Shanker's fleet, another epic battle in the midst of a city, and finally, the exploration of an ancient ruin to hunt down and defeat Shanker before he's able to use a kidnapped Sana to make himself into a death god. The final battle has segments in which the player will control all of the seven main characters for at least some part of the fight, but it's Erick who deals the finishing blow, defeating Shanker for good. The ending has a sequence in which it looks like Albert is going to sacrifice himself, but he makes it out alive, and the ending is a happy one. The ending itself, which sees the bounty on the crew canceled, has the Venture's crew agreeing to part ways, with Erick and Dona leaving to start a family, Victoria going back home to her family, Creel going off on his own adventures (but eventually finding Victoria and reuniting with her), Albert spending time with Sana, and Jack and McKenna returning to Melissa's home to spend time with her. Depending on how many ending segments the player has earned, some of these segments are expanded a bit, but no matter what, the player at least gets a little bit of each character's ending. Finally, Erick and Dona are shown returning to the Venture after a year, now with a newborn baby. They're about to sail the world together with their new child, only for Albert to return. He explains that Sana went to find her own purpose, but that he'll visit her one day, and asks to return to the ship. Next, Victoria shows up, along with Creel (though Victoria still doesn't have a ring, implying that the two of them still aren't formally together). Just as the ship departs, we see that McKenna has snuck on board, in a wedding dress, and then she reveals that Jack is with her (dressed in nice wedding clothes). She says that the two want to be pirates again for their honeymoon, but it's implied that they're there to stay, as Melissa shows up to wave them off, along with other characters the group has met along the way. The Venture sails off into the horizon, showing Erick and Dona kissing passionately one last time and holding their baby.
Tales Of The Seven Seas: Horizon receives universal acclaim at the time of its release. Not only is the game considered even better than 2008's Mythic, its reception is quite similar to the one received by Uncharted 2: Among Thieves IOTL: it's considered an immediate front-runner for game of the year and a new standard-bearer for cinematic presentation. The graphics, gameplay, voice acting, musical score (which, like OTL's Pirates Of The Caribbean movies, is performed by Hans Zimmer), and storyline are all extremely highly praised, and the game lives up to all the hype and then some, considered by many to be the best video game since 2008's SimSociety. Sales are through the roof at the time of the game's release, topping a million in its first week and remaining consistently strong throughout the rest of the year, becoming the best selling game in the series before the end of 2011. Nintendo, Sony, and Naughty Dog's gamble pays off massively, rewarding Nintendo's faith in Naughty Dog and ensuring that the company will remain one of the most important second party developers in the industry for years to come.