Does anyone know how to transport troops on ships? I'm trying to send troops to Guam and I can't find out how
They go automatically so long as you have convoys iirc
Does anyone know how to transport troops on ships? I'm trying to send troops to Guam and I can't find out how
Does anyone know how to transport troops on ships? I'm trying to send troops to Guam and I can't find out how
ThanksGet the troops you want to move to a port, and then from there move them to Guam. They will do it automatically as long as you have extra convoys.
Very true, Paradox is, very understandably so, attempting to appeal to a wider audience of casual strategy gamers, whereas previous titles were much more suited to diehards such as myself. I am sure that a number of mods will come out soon after launch that will remedy my personal issues, as mods did previously for HoI3. As far as corps, I am in the exact same boat. One corps of German infantry is one of the strongest and most efficient formations I've ever fielded in a strategy. A German Panzer Korps is enough to disrupt and entire front and spearhead unstoppable breakthroughs.
This at least seems to be because Paradox decided to only have one "democratic" party, one "socialist" party, and one "fascist" party for HOI4 and removing any nuance and complexity from the party politics. A very poor design decision IMO and one that helped turn me away from buying it any time near release.Holy shit, it's not that Paradox understanding of the SCW was too deep before, but at least they got the factions right and everything sorta felt like a simplified version of the SCW, which I suppose was good enough for most of us. They managed to completely fuck everything up. That's no Republican Spain and Spanish Civil War.
-The 1936 election is depicted as a contest between Falange and the Popular Front. Falange was a fringe party in that election, the contest was between the National Front and the Popular Front. You can outright choose Falange winning the election and (I suppose) automatically turn Spain into a fascist state in February 1936 with no hassle.
I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology; and finally "despotic", "oligarchic", "moderate", and "centrist" for the grey "Non-Aligned" ideology.This at least seems to be because Paradox decided to only have one "democratic" party, one "socialist" party, and one "fascist" party for HOI4 and removing any nuance and complexity from the party politics. A very poor design decision IMO and one that helped turn me away from buying it any time near release.
Rexism is a Belgian version of fascism, I believe.I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology.
Very true, Paradox is, very understandably so, attempting to appeal to a wider audience of casual strategy gamers, whereas previous titles were much more suited to diehards such as myself. I am sure that a number of mods will come out soon after launch that will remedy my personal issues, as mods did previously for HoI3. As far as corps, I am in the exact same boat. One corps of German infantry is one of the strongest and most efficient formations I've ever fielded in a strategy. A German Panzer Korps is enough to disrupt and entire front and spearhead unstoppable breakthroughs.
I wonder at what point the paradox fanbase is going to become fed up with the current direction of the company? 88% positive for a watered down version of the previous installments? Creative Assembly had Rome II, I wonder what it'll be for Paradox.
Huh, interesting. The impression I'd gotten from the dev diary was that multiple parties within each ideology weren't a thing. Glad to see they changed it. Does Labour or the Liberals exist as parties in the UK?I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology; and finally "despotic", "oligarchic", "moderate", and "centrist" for the grey "Non-Aligned" ideology.
In my current game Alf Landon won the 1936 Presidential election. The hover tooltip for the United States' party support chart subsequently changed from saying "Democratic Party (democratic) 99%" to "Republican Party (democratic) 99%". So there is some sort of party system similar to HoI3, just the game interface doesn't show it. Though, looking at localisation the only country to actually have more than one "democratic" party is the United States.
The capability for more parties is there, it just hasn't been implemented yet.
I wonder at what point the paradox fanbase is going to become fed up with the current direction of the company? 88% positive for a watered down version of the previous installments? Creative Assembly had Rome II, I wonder what it'll be for Paradox.