Hearts of Iron IV Thread

Reene

Banned
Does anyone know how to transport troops on ships? I'm trying to send troops to Guam and I can't find out how

Get the troops you want to move to a port, and then from there move them to Guam. They will do it automatically as long as you have extra convoys.
 

B-29_Bomber

Banned
Very true, Paradox is, very understandably so, attempting to appeal to a wider audience of casual strategy gamers, whereas previous titles were much more suited to diehards such as myself. I am sure that a number of mods will come out soon after launch that will remedy my personal issues, as mods did previously for HoI3. As far as corps, I am in the exact same boat. One corps of German infantry is one of the strongest and most efficient formations I've ever fielded in a strategy. A German Panzer Korps is enough to disrupt and entire front and spearhead unstoppable breakthroughs.

Except, when it comes to the OoB, HoI3 is the only version that had one in any significant level.
 
Holy shit, it's not that Paradox understanding of the SCW was too deep before, but at least they got the factions right and everything sorta felt like a simplified version of the SCW, which I suppose was good enough for most of us. They managed to completely fuck everything up. That's no Republican Spain and Spanish Civil War.

-The 1936 election is depicted as a contest between Falange and the Popular Front. Falange was a fringe party in that election, the contest was between the National Front and the Popular Front. You can outright choose Falange winning the election and (I suppose) automatically turn Spain into a fascist state in February 1936 with no hassle.
-Manuel Azaña is already president in January 1936. OK, I can live with Paradox not bothering with Alcala Zamora since he should be ousted a month within the game, but if you're going to have Daladier as french leader you can't have Azaña as the spanish leader.
-DOLORES IBARRURI IS A GUY WITH A MUSTACHE.
-A shitton of typos. "Churucca" class destroyers. "Dolores Ibaurri". That's just sloppy.
-The entire spanish army in 1936 has one general. Vicente Rojo? Enrique Miaja? Francisco Franco? Nope, never heard of them.
-Upon starting the civil war the Republic automatically becomes a stalinist dictatorship -with red star and all, a flag that the Republic never flew- led by this guy, who never actually held any sort of political power. They made him a snazzy portrait though, but it's like having Germany led by Traudl Junge. Francisco Largo Caballero? Juan Negrín? Never heard of them. Manuel Azaña? In vacation, even if he continued to preside the Republic until the very end. It's just absurd. But hey, the moment the war started Sinkiang and Tannu Tuva offered me nonagression pacts, which I accepted because I would have felt terrible rejecting the poor guys.

The funny thing is that they already knew most of this from earlier games. HOI2 had all the parties, leaders and generals right at least within the limitations of the game system. But this is a joke.

(I still had the pleasure of designing a plan to invade Portugal copying the plan from my old SCW timeline)
 
Last edited:
I've started the 1936 campaign as Germany and am still in 1936, trying to figure everything out still. Its not bad, though everything looks very clunky and clunky is incomprehensible. They might think its more simple, but i'm lost on the map and all the hidden functions that provinces and armies have. I also dislike how you have to fully zoom in to actually see where your divisions are at. I can understand they want you to hand it over to the AI with your battleplans but thye are still my divisions. I'd like to see their locatons in the oversight view. I am kinda used to ordering all divisions seperately, fast. Gonna have to get used to creating plans and be 1 field marshal rather than a dozen major generals.

I am disappointed by the tech and production screen. Seems like all the knew and understood from the previous games is lost(they detached themselves quite far from the old Hearts Of Iron games, except the AI), like the nice little picutres and names and such. All gone, instead you get heavy cruiser I and II.

Still, i like the national focus and asssigned advisors. Very Universalis of them. Yes, EUIV seems to be the model they used.
 
Holy shit, it's not that Paradox understanding of the SCW was too deep before, but at least they got the factions right and everything sorta felt like a simplified version of the SCW, which I suppose was good enough for most of us. They managed to completely fuck everything up. That's no Republican Spain and Spanish Civil War.

-The 1936 election is depicted as a contest between Falange and the Popular Front. Falange was a fringe party in that election, the contest was between the National Front and the Popular Front. You can outright choose Falange winning the election and (I suppose) automatically turn Spain into a fascist state in February 1936 with no hassle.
This at least seems to be because Paradox decided to only have one "democratic" party, one "socialist" party, and one "fascist" party for HOI4 and removing any nuance and complexity from the party politics. A very poor design decision IMO and one that helped turn me away from buying it any time near release.
 
All this EU-ish talk is beginning to turn me off. Mind you, I have 100s of hours in EU and it's fun as hell to create massive empires from nothing, but the time periods covered are so immensely different it's not even funny. This whole divisions as mere numbers is a little disappointing. The army composition and sizes are perfect for a system such as that found in EU, but in my opinion the central organizational formation should be a corps. Corps with 3-5 divisions are powerful formations in their own right and can be seamlessly shifted between armies and even used as independent formations, whereas merely adding divisions to an "army" is skipping a vital step in both the virtual and real life army organizations.
 
I wonder at what point the paradox fanbase is going to become fed up with the current direction of the company? 88% positive for a watered down version of the previous installments? Creative Assembly had Rome II, I wonder what it'll be for Paradox.
 
Started a game as Romania (test game to scope out eastern europe) in 1936 and there is no Corneliu Cordreanu leading the Iron Guard, just Ion Antonescu. Checked Ireland and only major party is Fianna Fail, no Finn Gael.

South American leaders and Chinese warlords have the same portraits. It seems a bit lazy to me. Why go with restrictive drawn portraits if all previous versions of the game used photos?

I had heard that HOI3 was rather complex, but the dumbing down of party politics in this sequel seem like unnecessary changes.
 

Zachanassian

Gone Fishin'
This at least seems to be because Paradox decided to only have one "democratic" party, one "socialist" party, and one "fascist" party for HOI4 and removing any nuance and complexity from the party politics. A very poor design decision IMO and one that helped turn me away from buying it any time near release.
I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology; and finally "despotic", "oligarchic", "moderate", and "centrist" for the grey "Non-Aligned" ideology.

In my current game Alf Landon won the 1936 Presidential election. The hover tooltip for the United States' party support chart subsequently changed from saying "Democratic Party (democratic) 99%" to "Republican Party (democratic) 99%". So there is some sort of party system similar to HoI3, just the game interface doesn't show it. Though, looking at localisation the only country to actually have more than one "democratic" party is the United States.

The capability for more parties is there, it just hasn't been implemented yet.
 
Was looking at the wiki and disappointed to see China has no focus tree yet. I look forward to that being added, I think the most fun I had in any HoI2 campaign was a CIP modded Nationalist China campaign.
 
I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology.
Rexism is a Belgian version of fascism, I believe.
 
Very true, Paradox is, very understandably so, attempting to appeal to a wider audience of casual strategy gamers, whereas previous titles were much more suited to diehards such as myself. I am sure that a number of mods will come out soon after launch that will remedy my personal issues, as mods did previously for HoI3. As far as corps, I am in the exact same boat. One corps of German infantry is one of the strongest and most efficient formations I've ever fielded in a strategy. A German Panzer Korps is enough to disrupt and entire front and spearhead unstoppable breakthroughs.
I wonder at what point the paradox fanbase is going to become fed up with the current direction of the company? 88% positive for a watered down version of the previous installments? Creative Assembly had Rome II, I wonder what it'll be for Paradox.


It really depends what a particular player is looking for. HOI III focus on the operational or strategic aspect, the player is more Ike than Roosevelt. HOI IV is supposedly, more and truly grand strategic in nature, it may be not micromanaging enough for us veterans. On the other hand, the new approach can be refreshing, like a more sophisticated Axis and Allies (PC version that has production)
 
Honestly I'm reminded of Hearts of Iron 2 (which I've loved for so long, then my brother broke the disc) and I find it refreshing to see things like supply captures when a country falls (Czech, Pole, and Austrian arms allowed 80 new divisions to be raised and armed). Plus I can't wait to use subs and not have to micromanage them (seriously HOI3 I had to keep them from engaging a fleet)
 
I'm not sure if that's the case. Looking in the game files, it appears that each ideology is divided into sub-ideologies: conservative, liberal, and social democratic for the blue "democratic" ideology; Marxist, Leninist, Stalinist, Anti-Revisionist, and Anarcho-Communist for the red "Communist" ideology; Nazi, Fascist, Falangist, and "Rexist" for the brown "Fascist" ideology; and finally "despotic", "oligarchic", "moderate", and "centrist" for the grey "Non-Aligned" ideology.

In my current game Alf Landon won the 1936 Presidential election. The hover tooltip for the United States' party support chart subsequently changed from saying "Democratic Party (democratic) 99%" to "Republican Party (democratic) 99%". So there is some sort of party system similar to HoI3, just the game interface doesn't show it. Though, looking at localisation the only country to actually have more than one "democratic" party is the United States.

The capability for more parties is there, it just hasn't been implemented yet.
Huh, interesting. The impression I'd gotten from the dev diary was that multiple parties within each ideology weren't a thing. Glad to see they changed it. Does Labour or the Liberals exist as parties in the UK?
 
Well I'm stuck with a black map right now, and the only suggestion I have (to update the graphics card) is off the table (since it is updated). More than a little disappointed.
 
I wonder at what point the paradox fanbase is going to become fed up with the current direction of the company? 88% positive for a watered down version of the previous installments? Creative Assembly had Rome II, I wonder what it'll be for Paradox.

I'll be sorely pissed if it's Victoria III. :mad:
 

Delta Force

Banned
How does Hearts of Iron IV compare to Hearts of Iron II?

Also, how does it compare to Stellaris, and why did Paradox decide to release two major games within a few weeks of each other?
 
Top