A shopkeeper's comment on Akbar Burhan, a notorious British gangster of Indian origin whose operations was centered in Blackpool during the 1960s. He was notorious for sending out assassins to anyone who failed him or even displeased him a little. His reign of terror was short, but became perhaps the most infamous of the Indian gangsters during that time, to the point of being used as an example by the Norsefire to justify anti-immigrant policies during their brief campaign in the 1980s. His story was memorialized in Guy Ritchie's film, The Thickness, which starred Ben Kingsley as the titular figure."Listen, you see that guy over there? That's Akbar 'The Thickness' Burhan. He's head of organized crime in this city and he wants you dead. If I were you, I'd hustle home, pack a bag, and run like hell."
After the Ottoman Empire broke up into the Northern Ottoman Empire and the Southern Ottoman Empire, the Kingdom of Two Sicilies invaded Ottoman Tripolitania to provide a colony for the Kingdom of Malta as part of its agreement. In the 1890s, the Kingdom of Malta collapsed as a result of civil war. The Kingdom of Two Sicilies took control over Ottoman Tripolitania as it merged with other Italian states to form the Republic of Italy. The newly-formed Republic of Italy attempted to reverse policies enacted by the Maltese in order to colonize Libya with ethnic Italians at expense of the native Libyan population and the small Maltese colonist population."The Kingdom of Two Sicilies' influence on northern Africa is more profound than one things. And it all started when they took Ottoman Tripolitania to serve as a colony for the Maltese..."
"Seedy, low-end licensing outfits would license a plethora of video games developed China, South Korea, and Malaysia to capitalize in the anime game bubble of the 2000s, started by companies like Megatech Software, Otaku Publishing, JAST and many others. These games were infamous for their poor quality of the English translation, and it was noted that these outfits hired illustrators from fanart sites or local artists in Asia to add in anime-style graphics to the games. Such games flooded anime-focused stores and independent hobbyist stores, leading to an oversaturation in the market."
-- An Unabridged History of Anime Games (2023) by Cynthia Wu and Hannah Everheart