While Andrew T and I have cooked up several ideas for 1987 and beyond for Dirty Laundry and Living in the Past, recently, several new computing ideas have been swimming through my head that just compel me to put them to this board.
I know not the exact POD (Probably have to be some time in the 1960s), but, let's say that, in the process of acquiring Atari in 1984, Jack Tramiel has the following ideas:
1: After looking at the specs of both the Nintendo Famicom and the prospective Atari 7800, Jack makes a counteroffer to the House of Mario:
1985 Atari 7800 ProSystem/Nintendo Famicom II
CPU: Atari SYLVIA/Ricoh 2A08: Based on the Western Design 65C02, 5.36MHz (5.07MHz in PAL and SECAM Markets) SYLVIA features SALLY interrupt instructions and authorized 6502 Binary Decimal mode, 2A08 features 2A03's sound Channels
Graphics: PICABO, basically the RICOH 2C02 Picture Processor and MARIA stitched together. Combines the NES' Tilemodes with the 7800's 256 color palette, 192 Sprites (40 on any given scanline), and 320x240 resolution.
Sound: 5 Geometry Synthesis Channels (Famicom II)+QuadPOKEY and ANITA (ANTIC+TIA)
Memory: 2K System RAM, 14K Video RAM
Misc. Chips FREDDIE (Memory Management), SLAPSTIC (Security/ Market Lockout)
(Oh, and Keyboard and Disc Drive peripherals that leverage POKEY I/O in the 7800)
2: While he still is all thumbs involving ASG computer projects(GAZA and SIERRA) and Amiga, Tramiel manages first to take up Bill Gates' offer to port MS-DOS and Windows to the Motorola 68000 architecture, and then finagles to adapt the Sharp X68000 architecture to the U.S. market, making only the changes to make it backward compatible with the Atari ST/STE and 8 bit computers instead of the Sharp MZ and X1 (Replacing the Zilog Z280-based SHERRI Sound CPU with a 65816-based solution, while adding in AMY and QuadPOKEY).
Abort? Retry? Ignore? Fail?
I know not the exact POD (Probably have to be some time in the 1960s), but, let's say that, in the process of acquiring Atari in 1984, Jack Tramiel has the following ideas:
1: After looking at the specs of both the Nintendo Famicom and the prospective Atari 7800, Jack makes a counteroffer to the House of Mario:
1985 Atari 7800 ProSystem/Nintendo Famicom II
CPU: Atari SYLVIA/Ricoh 2A08: Based on the Western Design 65C02, 5.36MHz (5.07MHz in PAL and SECAM Markets) SYLVIA features SALLY interrupt instructions and authorized 6502 Binary Decimal mode, 2A08 features 2A03's sound Channels
Graphics: PICABO, basically the RICOH 2C02 Picture Processor and MARIA stitched together. Combines the NES' Tilemodes with the 7800's 256 color palette, 192 Sprites (40 on any given scanline), and 320x240 resolution.
Sound: 5 Geometry Synthesis Channels (Famicom II)+QuadPOKEY and ANITA (ANTIC+TIA)
Memory: 2K System RAM, 14K Video RAM
Misc. Chips FREDDIE (Memory Management), SLAPSTIC (Security/ Market Lockout)
(Oh, and Keyboard and Disc Drive peripherals that leverage POKEY I/O in the 7800)
2: While he still is all thumbs involving ASG computer projects(GAZA and SIERRA) and Amiga, Tramiel manages first to take up Bill Gates' offer to port MS-DOS and Windows to the Motorola 68000 architecture, and then finagles to adapt the Sharp X68000 architecture to the U.S. market, making only the changes to make it backward compatible with the Atari ST/STE and 8 bit computers instead of the Sharp MZ and X1 (Replacing the Zilog Z280-based SHERRI Sound CPU with a 65816-based solution, while adding in AMY and QuadPOKEY).
Abort? Retry? Ignore? Fail?
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