Beyond Vinland is an Alternate History Project created on the Whatifalthist discord server where the focus is on the butterfly effect from Iceland's independence after a lightning strikes and burns down a Church in the year 1000, influencing Thorgeir Ljosvetningagodi's decision regarding the fate of Iceland.
With Iceland remaining pagan due to an act-of-Thor, the Island starts the new millennium isolated and forced to invest in the colony of Vinland and surrounding lands. However the focus if this alternate history is the long-term effects beyond Vinland, hence the title. With Iceland eventually becoming a trade power and developing a reputation as "The Ottomans of the West" due to being an economically influential heathen nation at the edge of Europe, in the opposite corner from where the Ottomans are.
This is a timeline where Europe knows that there's something out west but it's still until around the 14th century where Portugal is butterflied to sail west instead of around Africa because it's a path of least resistance.
Back in the New World, the first trade good to bring Iceland back into relevancy is Tobacco followed by Chili a century later. And perhaps other NW goods but those two are the primary goods. This of course resulting in a wave of civilization destroying plague that forces the New World to restart and rebuild in a way completely different from what happened OTL. Especially when regarding Icelandic livestock being introduced from the north-east rather then Iberian livestock from Central America-outwards.
Fist of all, outside of all native groups, the eastern inuit are likely best off. Presumably due to thin populations and getting most of their food from literal sea monsters in contrast to norse farmer-pastoralists who occasionally fish. Potentially resulting in Greenlandic and East-Mainland inuit adopting pastoralism and migrating backwards and even southwards as a prominent minority in Norse colonies who may leave a legacy of religious syncretism and dudes with with black beards, not to mention the whaling industry getting a head-start from both groups working together.
The plague however would leave devastating effects for everyone else while also allowing Norse mainland colonies to expand and immediately slow down due to a small population restricting their core population to the temperate northeast. With expansion slowing to a crawl while neighboring native groups eventually adopt pastoralism as they fall under a Norse sphere of influence which focuses on Rivers and Coastlines, especially the East Coast which grows richer as trade expands.
Speaking of Rivers, due to Icelandic horse being unsuited for the comparably hot south, the Mississippian civilizations rebuild but are unrecognizable, because even though horses do not thrive and allow for a regression into Hunter-Gatherers-with-horse, they instead create an aristocratic society ruled by the descendants of those displaced by the domino effect of Norse expansion. Or by the 1200s imagine the Mississippians being ruled by horse-riding mound-kings leading armies of infantry and the occasional group of Norse mercenaries. Mostly due to Icelandic livestock being more expensive to maintain down south until generations of natural and selective breeding allows them to survive better and decrease the value of meat for the average peasant.
Then there's the Caribbean, with Cuba being named Sumarland and the sea Sumarsi. Because Sumar is summer in Icelandic and the place is a land of eternal summer to them.
This is the setting that I want to create a series of island management sims with the focus being the development of island colonies and their relationships with the natives and each-other. With the general vibe being that the norse would rather colonize tropical islands then the mainland. With most of the southern norse looking like Frank Frazetta's interpretation of Conan the Barbarian at that point. Which in turn enforces the vibe of high-adventure and opportunity in an ever changing world of reborn civilizations.
West of Sumarland is of course Central and Mesoamerica, where formerly plague ridden cities are reclaiming ruins from the wild and a bunch of marginally paler and hairy men just showed up to trade and work as mercenaries in exchange for chili and other luxuries. All of this happening between 1200 and late 1300s as a trade network is established and Panama is named Bridgeland as the only Central American mainland colony while still being part of the greater Sumarnorse culture. It's also absurdly rich from it's strategic location as they can trade with Andean civilization and thus expand the distribution of the divine Potato centuries earlier.
Then the aforementioned Portuguese show up and a new age of high adventure and naval warfare begins.
I wish I had up-to-date maps as the ones I currently have need updating
Other Things:
Puebloan civilization is the only one that rebuilds unchanged because the entire environment is anti-antithetical to Icelandic livestock. Although things may change with the White City still being built.
Central and Mesoamerican Language create a norse influenced linear B script similar to how Greece forgot Linear A and created a Phoenician influenced linear B.
Stuff that's purely the author's creation:
A wolf cult that grows increasingly esoteric the further south one gets. Originally starting as a frontier war-band which believes they live in an "age of wolves" with Sköll and Hati becoming what they ate(the new Sun and Moon) to justify raiding and enslaving skraelings until the northern half mellowed out and became a professional frontier subculture. The southern cult meanwhile got into esoteric ramblings about the Primordial Serpent and Hound brothers of life and death based on the fact both Norse and Mesoamerican religion have a snake and hound who are brothers.
Valkyrs are a subculture of freewomen who can be traced back to Freydís Eiríksdóttir. Think violent/darwinistic amazons who brutally sacrifice slaves and hunt prostitutes for sport. Although like the wolf cult they have less violent subcultures that focus on household management.
Butterfly Effects I need to work on:
British and Scandinavian politics and how they're effected from being the first Old World regions to buy and distribute New World goods to the rest of the continent. Especially regarding Ireland and Scotland.
With Iceland remaining pagan due to an act-of-Thor, the Island starts the new millennium isolated and forced to invest in the colony of Vinland and surrounding lands. However the focus if this alternate history is the long-term effects beyond Vinland, hence the title. With Iceland eventually becoming a trade power and developing a reputation as "The Ottomans of the West" due to being an economically influential heathen nation at the edge of Europe, in the opposite corner from where the Ottomans are.
This is a timeline where Europe knows that there's something out west but it's still until around the 14th century where Portugal is butterflied to sail west instead of around Africa because it's a path of least resistance.
Back in the New World, the first trade good to bring Iceland back into relevancy is Tobacco followed by Chili a century later. And perhaps other NW goods but those two are the primary goods. This of course resulting in a wave of civilization destroying plague that forces the New World to restart and rebuild in a way completely different from what happened OTL. Especially when regarding Icelandic livestock being introduced from the north-east rather then Iberian livestock from Central America-outwards.
Fist of all, outside of all native groups, the eastern inuit are likely best off. Presumably due to thin populations and getting most of their food from literal sea monsters in contrast to norse farmer-pastoralists who occasionally fish. Potentially resulting in Greenlandic and East-Mainland inuit adopting pastoralism and migrating backwards and even southwards as a prominent minority in Norse colonies who may leave a legacy of religious syncretism and dudes with with black beards, not to mention the whaling industry getting a head-start from both groups working together.
The plague however would leave devastating effects for everyone else while also allowing Norse mainland colonies to expand and immediately slow down due to a small population restricting their core population to the temperate northeast. With expansion slowing to a crawl while neighboring native groups eventually adopt pastoralism as they fall under a Norse sphere of influence which focuses on Rivers and Coastlines, especially the East Coast which grows richer as trade expands.
Speaking of Rivers, due to Icelandic horse being unsuited for the comparably hot south, the Mississippian civilizations rebuild but are unrecognizable, because even though horses do not thrive and allow for a regression into Hunter-Gatherers-with-horse, they instead create an aristocratic society ruled by the descendants of those displaced by the domino effect of Norse expansion. Or by the 1200s imagine the Mississippians being ruled by horse-riding mound-kings leading armies of infantry and the occasional group of Norse mercenaries. Mostly due to Icelandic livestock being more expensive to maintain down south until generations of natural and selective breeding allows them to survive better and decrease the value of meat for the average peasant.
Then there's the Caribbean, with Cuba being named Sumarland and the sea Sumarsi. Because Sumar is summer in Icelandic and the place is a land of eternal summer to them.
This is the setting that I want to create a series of island management sims with the focus being the development of island colonies and their relationships with the natives and each-other. With the general vibe being that the norse would rather colonize tropical islands then the mainland. With most of the southern norse looking like Frank Frazetta's interpretation of Conan the Barbarian at that point. Which in turn enforces the vibe of high-adventure and opportunity in an ever changing world of reborn civilizations.
West of Sumarland is of course Central and Mesoamerica, where formerly plague ridden cities are reclaiming ruins from the wild and a bunch of marginally paler and hairy men just showed up to trade and work as mercenaries in exchange for chili and other luxuries. All of this happening between 1200 and late 1300s as a trade network is established and Panama is named Bridgeland as the only Central American mainland colony while still being part of the greater Sumarnorse culture. It's also absurdly rich from it's strategic location as they can trade with Andean civilization and thus expand the distribution of the divine Potato centuries earlier.
Then the aforementioned Portuguese show up and a new age of high adventure and naval warfare begins.
I wish I had up-to-date maps as the ones I currently have need updating
Other Things:
Puebloan civilization is the only one that rebuilds unchanged because the entire environment is anti-antithetical to Icelandic livestock. Although things may change with the White City still being built.
Central and Mesoamerican Language create a norse influenced linear B script similar to how Greece forgot Linear A and created a Phoenician influenced linear B.
Stuff that's purely the author's creation:
A wolf cult that grows increasingly esoteric the further south one gets. Originally starting as a frontier war-band which believes they live in an "age of wolves" with Sköll and Hati becoming what they ate(the new Sun and Moon) to justify raiding and enslaving skraelings until the northern half mellowed out and became a professional frontier subculture. The southern cult meanwhile got into esoteric ramblings about the Primordial Serpent and Hound brothers of life and death based on the fact both Norse and Mesoamerican religion have a snake and hound who are brothers.
Valkyrs are a subculture of freewomen who can be traced back to Freydís Eiríksdóttir. Think violent/darwinistic amazons who brutally sacrifice slaves and hunt prostitutes for sport. Although like the wolf cult they have less violent subcultures that focus on household management.
Butterfly Effects I need to work on:
British and Scandinavian politics and how they're effected from being the first Old World regions to buy and distribute New World goods to the rest of the continent. Especially regarding Ireland and Scotland.
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