VALKYRIE: RISING REVIEW
Well, its been a couple years since the last Valkyrie game came out and I think we all know why, “Retribution” was a hugely generic shooter that pretty much killed the franchise for a c ouple years by trying to take it out of the wartime setting and into the 21st century, losing all of the identity that the series had built. ‘Rising’ is a sort of best of both worlds, moving the action from the Bitter War into the Endwar, bringing with it our classic hero; Eoin Brayson, who was sadly left out of “Retribution”, returns explosively and is more ridiculous than ever. Bringing “Retribution” into the 50’s allows Eoin to experiment with some more outragous guns, including homing rockets, bigger machine guns and more impressive vehicles, such as the experimental jets of the Imperial Flight Corps or even a few rocket powered ships.
Eoin helping a fellow soldier up
The game starts with a daring raid into Columbia City, where Eoin tears through hoards of Supremacists in a pleasingly ridiculous fashion. Each of Eoin’s weapons have a very staisfying feel, packing a real punch and with a huge variety, from good old Bryton Revolvers (expanded to ludicrous size) to Lightning Gun you can use to cause a chain reaction. It’s amazingly silly and amazingly fun. Obviously, your attack on the capitol is ludicrous and far separated from the reality but fuck is it fun. Anyway, the attack fails of course and your teams is scattered to the four winds of the continent. Eoin then travels to each of these four winds, finding his old team and recruiting new members to try again. This is where it all picks up, the games journey through Columbia and then south into the warzones of Setterland and Dixie, even taking quick foray back over the pacific into Iberia to meet up with some old friends.
One of the Game's more creative weapons...
This journey allows the game to get considerably more sombre, seeing the upbeat “plastic”[1] lives of the Columbian population before viewing the horror of the occupied regions, all the characters are balanced and interesting with one of your closest companions being a Columbian national, a member of the Supremacist government who defects and becomes your closest ally, silly accent and all. The story is able to stay serious without losing the ever sarcastic tone that defines the games and their protagonist. A fantastic romp with immersive game play and responsive controls, not to mention some of the best AI I’ve seen in years, with coindinated tactics betweens each enemy and advance moves including flanking, combined arms and more.
All together, Rising is an explosive return to form for the franchise and is defnintely my favourite game of the year, I recommend it to anyone out-there who’s a fan of shooters. A word of warning to my history buff readers, whislt many of the details are spot on, it takes the tongue-in-cheek peusdo-historical style of Tarinov's films, ie.
Glorious F*ckers.[2]
6.5/7
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[1] Think this;
1950's America
[2] You can probably guess this one...
Hey guys! I know it's been a couple days and sorry for the lack of update but life happened and so did exams :/. Should be back onto a fairly regular update pattern now, so expect daily. This is shorter than most as I've had to cut it slightly short, bigger one tomorrow, I promise.
Also, to clear up something from earlier; the blog isn't necessarily a government tool but nevertheless; you can consider me a flawed narrator.