Nintendo's New Groove: An Alternate Nintendo Timeline

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Information About Mario & Sonic: Worlds Clash
That’s right, everyone, Mario and Sonic are crossing over!
Released in 2004, Mario & Sonic: Worlds Clash has been known to be one of the most unexpected crossovers ever to mankind! Even since their two anime shows have crossed over, and they are even canon to their gaming franchises! Now, let’s get to the story!

All it’s about is Mario and Sonic switching worlds and getting used to each other's physics. The playable characters are Mario, Luigi, Peach, Toad, Sonic, Tails, Knuckles and Amy. Now, let’s get to the zones.
Mario’s Story
  1. Neo South Island Zone (This level is recreation of a Sonic level with a layout consisting of parts of Emerald Hill Zone, Green Hill Zone, and Palmtree Panic Zone.) (Boss: The Boss from Green Hill Zone)
  2. Secret Plant Zone (This level greatly resembles Chemical Plant Zone from Sonic the Hedgehog 2, with elements from Secret Base Zone from Sonic Neo.) (Boss: The Boss from Secret Plant Zone)
  3. Cosmic Casino Zone (This level attempts to recreate the style of Casino Night Zone from Sonic the Hedgehog 2 with the graphics, level obstacles and a similar starry background. The player must traverse through slots, bumpers and pinball levers.) (Boss: The Boss from Casino Night Zone)
  4. Winter Wrangle Zone (This level is kinda like Ice Cap Zone from Sonic the Hedgehog 3, but there’s water to swim through.) (Boss: The Act 2 Boss from Ice Cap Zone)
  5. Angel Island Zone (This level is named after Sonic the Hedgehog 3's Angel Island Zone but designed after Sonic the Hedgehog 3' Sky Sanctuary Zone, as it's an ancient ruins-themed level with plant life partially covering the stone structure. It is also similar as it has clouds which the player will bounce off of when hit and causes their character to rotate in the same manner as in Sky Sanctuary.) (Boss: The Act 2 Boss from Marble Garden Zone)
  6. Sky Chase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Sky Chase Zone as the level takes place on the wings of the Tornado.) (Boss: The Giant Worm Boss from Sonic Chaos)
  7. Aerobase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Wing Fortress Zone, as the level takes place on a skybound warship.) (Boss: Mecha Sonic)
  8. Cosmic Egg Zone (This level is a space station with colorful lights in the background, and is the Aerobase's ultimate destination.) (Boss: The Boss from Gigantic Angel Zone)
  9. Final Face-off Zone (This is where Mario and the others fight against the final boss in their story.) (Boss: The Boss from Last Utopia Zone)
Sonic’s Story
  1. Mushroomy Plains (This level is a recreation of a Mario level with a layout consisting of parts of Grass Land (SMB2TLotWZ), Yoshi’s Island (SMWSMB3), and Flower Path (SMLSMB4).) (Boss: Petey Piranha)
  2. Shine-Shine Caverns (A world of caves and mysterious passages, somewhat similar to Vanilla Dome.) (Boss: King Mole (King of the Monty Moles))
  3. Yoshi Desert (A desert world where Yoshis roam.) (Boss: King Shphinx (Alternate name for King Totomesu))
  4. Chilly Snowland (A snow world with an underwater level or two.) (Boss: Chief Chilly)
  5. Heroic Heights (A sky-themed world with a mountain level or two.) (Boss: Lakithunder)
  6. Flooded Woods (A forest world filled with some underwater levels.) (Boss: T-Ent-T)
  7. Volcanic Fortress (A fire-themed world set in Bowser’s Castle.) (Boss: Bowser Imposter)
  8. Lunar Colony (A world set in outer space.) (Boss: Robo-Tatanga)
  9. Face-Off at the Moon (This is where Sonic and the others fight against the final boss in their story.) (Boss: Tatanga)
Final Story
After beating Mario and Sonic’s stories, you get the final story. Mario becomes Powered Cape Mario and Sonic becomes Super Sonic. The final boss of this game as a whole is Crossimax (the mysterious being responsible for crossing over both worlds)!

Overall, it’s been one of the biggest moments for Nintendo’s 2004 run! It’s quite a blast!
 
That’s right, everyone, Mario and Sonic are crossing over!
Released in 2004, Mario & Sonic: Worlds Clash has been known to be one of the most unexpected crossovers ever to mankind! Even since their two anime shows have crossed over, and they are even canon to their gaming franchises! Now, let’s get to the story!

All it’s about is Mario and Sonic switching worlds and getting used to each other's physics. The playable characters are Mario, Luigi, Peach, Toad, Sonic, Tails, Knuckles and Amy. Now, let’s get to the zones.
Mario’s Story
  1. Neo South Island Zone (This level is recreation of a Sonic level with a layout consisting of parts of Emerald Hill Zone, Green Hill Zone, and Palmtree Panic Zone.) (Boss: The Boss from Green Hill Zone)
  2. Secret Plant Zone (This level greatly resembles Chemical Plant Zone from Sonic the Hedgehog 2, with elements from Secret Base Zone from Sonic Neo.) (Boss: The Boss from Secret Plant Zone)
  3. Cosmic Casino Zone (This level attempts to recreate the style of Casino Night Zone from Sonic the Hedgehog 2 with the graphics, level obstacles and a similar starry background. The player must traverse through slots, bumpers and pinball levers.) (Boss: The Boss from Casino Night Zone)
  4. Winter Wrangle Zone (This level is kinda like Ice Cap Zone from Sonic the Hedgehog 3, but there’s water to swim through.) (Boss: The Act 2 Boss from Ice Cap Zone)
  5. Angel Island Zone (This level is named after Sonic the Hedgehog 3's Angel Island Zone but designed after Sonic the Hedgehog 3' Sky Sanctuary Zone, as it's an ancient ruins-themed level with plant life partially covering the stone structure. It is also similar as it has clouds which the player will bounce off of when hit and causes their character to rotate in the same manner as in Sky Sanctuary.) (Boss: The Act 2 Boss from Marble Garden Zone)
  6. Sky Chase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Sky Chase Zone as the level takes place on the wings of the Tornado.) (Boss: The Giant Worm Boss from Sonic Chaos)
  7. Aerobase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Wing Fortress Zone, as the level takes place on a skybound warship.) (Boss: Mecha Sonic)
  8. Cosmic Egg Zone (This level is a space station with colorful lights in the background, and is the Aerobase's ultimate destination.) (Boss: The Boss from Gigantic Angel Zone)
  9. Final Face-off Zone (This is where Mario and the others fight against the final boss in their story.) (Boss: The Boss from Last Utopia Zone)
Sonic’s Story
  1. Mushroomy Plains (This level is a recreation of a Mario level with a layout consisting of parts of Grass Land (SMB2TLotWZ), Yoshi’s Island (SMWSMB3), and Flower Path (SMLSMB4).) (Boss: Petey Piranha)
  2. Shine-Shine Caverns (A world of caves and mysterious passages, somewhat similar to Vanilla Dome.) (Boss: King Mole (King of the Monty Moles))
  3. Yoshi Desert (A desert world where Yoshis roam.) (Boss: King Shphinx (Alternate name for King Totomesu))
  4. Chilly Snowland (A snow world with an underwater level or two.) (Boss: Chief Chilly)
  5. Heroic Heights (A sky-themed world with a mountain level or two.) (Boss: Lakithunder)
  6. Flooded Woods (A forest world filled with some underwater levels.) (Boss: T-Ent-T)
  7. Volcanic Fortress (A fire-themed world set in Bowser’s Castle.) (Boss: Bowser Imposter)
  8. Lunar Colony (A world set in outer space.) (Boss: Robo-Tatanga)
  9. Face-Off at the Moon (This is where Sonic and the others fight against the final boss in their story.) (Boss: Tatanga)
Final Story
After beating Mario and Sonic’s stories, you get the final story. Mario becomes Powered Cape Mario and Sonic becomes Super Sonic. The final boss of this game as a whole is Crossimax (the mysterious being responsible for crossing over both worlds)!

Overall, it’s been one of the biggest moments for Nintendo’s 2004 run! It’s quite a blast!
I'm surprised that it's not Olympic games because Nintendo and SEGA teamed up for some reason.
I kinda like it.
 
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2005: Out with the Game Boy, In with the DS
After the launch of the DS, it’s all just more and more releases from Nintendo and their partners. The very last Super Game Boy game, Pokemon Emerald, releases early in the year, being an upgraded version of 2003’s Ruby and Sapphire. Third-parties bring new games to the Nintendo Vortex alongside Nintendo, including Namco’s newest Pac-Man platformer, Pac-Man World 3, a title featuring many classic Namco characters such as Dig Dug and Mappy, WayForward’s newest installment to the Shantae series known as “Shantae: Half-Genie Hero”, and even some well-received licensed games, such as The Simpsons: Shelbyville’s Most Wanted, a sequel to 2003’s Hit & Run. HAL releases the first fully 3D Kirby game, Kirby: Triple Deluxe, for the Vortex.

Also, after the release of Pokemon Emerald, a few final Super Game Boy releases have been released this year, and later 2006, including Earthbound: The Adventure Continues (which is known as Mother 4 (a.k.a. Mother 3 IOTL) in Japan), which was also released on the Nintendo DS. The aforementioned “Earthbound: The Adventure Continues” was released outside of Japan, albeit with some regional differences (for example, the references to death are changed (from Hinata’s death being changed to Hinata leaving the family behind forever)).

Anyway, as for the releases on the consoles so far, what’s released for the Nintendo Vortex right now are…
  • Battalion Wars
  • Chibi-Robo! Plug Into Adventure
  • Donkey Kong: Jungle Beat
  • Dragon Quest VIII (which is a port, BTW)
  • Fire Emblem: Path to Radiance
  • Geist
  • Kameo: Elements of Power
  • Kirby: Triple Deluxe (which is based on the cancelled Kirby GCN game from OTL)
  • Mario Superstar Baseball
  • Pokemon X-D: Gale of Darkness
  • Puyo Puyo Fever 2
  • Rogue Galaxy
  • Sonic Battle
  • Star Fox: Assault (except with a few butterflies)
  • Super Mario Regions (based off of this Super Mario game idea by Andrew Boyd)
  • Super Mario Strikers
  • Viva Pinata
And here’s what was released for the Nintendo DS.:
  • Animal Crossing: Wild World
  • Brain Age
  • Brain Age 2
  • Drill Dozer
  • Kirby Canvas Curse
  • Mario & Luigi: Partners in Time (except with a few butterflies)
  • Mario Kart DS (except with a few butterflies)
  • Meteos
  • Nintendogs
  • Pokemon Mystery Dungeon: Blue Rescue Team
  • Pokemon Mystery Dungeon: Red Rescue Team
  • Sonic Rush: Adventure
  • Super Princess Peach
  • Tomato Adventure 2
  • Trace Memory
  • Yoshi Touch ‘n Go
Over at Sega, a bit of a conflict between them and Nintendo arises. A new project is being worked on, focusing on the popular Shadow the Hedgehog character (who hasn’t been seen since Sonic Adventure 2). Nintendo and Sega debate on the game’s identity with the Sonic brand, with them both eventually agreeing that the game was too “edgy” for a Sonic game, and the project is then cancelled. Instead, Sega looks for inspiration for a new 3D Sonic game, and with various Nintendo developers coming in to help with it, they look at a certain handheld title for inspiration...that’s right...you’ll know what it is…
BTW, remember that Mario 64 PC port thing? Well guess what, it's made into Super Mario Castle World’s PC port as Super Mario 3D or something like that ITTL in probably either 1996, 1997, 1998 or 1999.
 
That’s right, everyone, Mario and Sonic are crossing over!
Released in 2004, Mario & Sonic: Worlds Clash has been known to be one of the most unexpected crossovers ever to mankind! Even since their two anime shows have crossed over, and they are even canon to their gaming franchises! Now, let’s get to the story!

All it’s about is Mario and Sonic switching worlds and getting used to each other's physics. The playable characters are Mario, Luigi, Peach, Toad, Sonic, Tails, Knuckles and Amy. Now, let’s get to the zones.
Mario’s Story
  1. Neo South Island Zone (This level is recreation of a Sonic level with a layout consisting of parts of Emerald Hill Zone, Green Hill Zone, and Palmtree Panic Zone.) (Boss: The Boss from Green Hill Zone)
  2. Secret Plant Zone (This level greatly resembles Chemical Plant Zone from Sonic the Hedgehog 2, with elements from Secret Base Zone from Sonic Neo.) (Boss: The Boss from Secret Plant Zone)
  3. Cosmic Casino Zone (This level attempts to recreate the style of Casino Night Zone from Sonic the Hedgehog 2 with the graphics, level obstacles and a similar starry background. The player must traverse through slots, bumpers and pinball levers.) (Boss: The Boss from Casino Night Zone)
  4. Winter Wrangle Zone (This level is kinda like Ice Cap Zone from Sonic the Hedgehog 3, but there’s water to swim through.) (Boss: The Act 2 Boss from Ice Cap Zone)
  5. Angel Island Zone (This level is named after Sonic the Hedgehog 3's Angel Island Zone but designed after Sonic the Hedgehog 3' Sky Sanctuary Zone, as it's an ancient ruins-themed level with plant life partially covering the stone structure. It is also similar as it has clouds which the player will bounce off of when hit and causes their character to rotate in the same manner as in Sky Sanctuary.) (Boss: The Act 2 Boss from Marble Garden Zone)
  6. Sky Chase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Sky Chase Zone as the level takes place on the wings of the Tornado.) (Boss: The Giant Worm Boss from Sonic Chaos)
  7. Aerobase Zone (The level theme and graphics are obviously based off of those from Sonic 2's Wing Fortress Zone, as the level takes place on a skybound warship.) (Boss: Mecha Sonic)
  8. Cosmic Egg Zone (This level is a space station with colorful lights in the background, and is the Aerobase's ultimate destination.) (Boss: The Boss from Gigantic Angel Zone)
  9. Final Face-off Zone (This is where Mario and the others fight against the final boss in their story.) (Boss: The Boss from Last Utopia Zone)
Sonic’s Story
  1. Mushroomy Plains (This level is a recreation of a Mario level with a layout consisting of parts of Grass Land (SMB2TLotWZ), Yoshi’s Island (SMWSMB3), and Flower Path (SMLSMB4).) (Boss: Petey Piranha)
  2. Shine-Shine Caverns (A world of caves and mysterious passages, somewhat similar to Vanilla Dome.) (Boss: King Mole (King of the Monty Moles))
  3. Yoshi Desert (A desert world where Yoshis roam.) (Boss: King Shphinx (Alternate name for King Totomesu))
  4. Chilly Snowland (A snow world with an underwater level or two.) (Boss: Chief Chilly)
  5. Heroic Heights (A sky-themed world with a mountain level or two.) (Boss: Lakithunder)
  6. Flooded Woods (A forest world filled with some underwater levels.) (Boss: T-Ent-T)
  7. Volcanic Fortress (A fire-themed world set in Bowser’s Castle.) (Boss: Bowser Imposter)
  8. Lunar Colony (A world set in outer space.) (Boss: Robo-Tatanga)
  9. Face-Off at the Moon (This is where Sonic and the others fight against the final boss in their story.) (Boss: Tatanga)
Final Story
After beating Mario and Sonic’s stories, you get the final story. Mario becomes Powered Cape Mario and Sonic becomes Super Sonic. The final boss of this game as a whole is Crossimax (the mysterious being responsible for crossing over both worlds)!

Overall, it’s been one of the biggest moments for Nintendo’s 2004 run! It’s quite a blast!
Holy sh*t, why don't we have this in Real Life!?
 
Looking at Mario Kart DS ITTL
Right now, before we get to 2006, let’s get to Mario Kart DS first.

While it’s mostly the same as it was IOTL, there are some differences to be shown.

The character roster has four additional racers that are never seen IOTL, and they are Koopa Troopa (Light), Birdo (Medium), Prince Cream (Light), and King Toadstool (Heavy).

Unlike IOTL, this version of Mario Kart DS features 40 courses in all: 20 brand new courses and 20 courses from previous games (excluding Mario Kart (ANAVS), because I want to save it for later), including four from Super Mario Kart, four from Mario Kart CD, four from Mario Kart Rendered, four from Mario Kart: Super Circuit, and four from Mario Kart Live. Anyway, here are the new courses.
Mushroom Cup
  1. Figure-8 Circuit
  2. Yoshi Falls
  3. Cheep Cheep Beach
  4. Luigi’s Mansion
Flower Cup
  1. Mario Circuit (which was originally in Star Cup IOTL)
  2. Desert Hills
  3. Neigeda Raceway (based off of Neigeda from Super Mario Regions)
  4. Waluigi Pinball
Egg Cup
  1. Birdo Summit (A mountain-themed racetrack set in Subcon)
  2. Delfino Square (which was originally in Flower Cup IOTL)
  3. DK Pass (which was originally in Star Cup IOTL)
  4. Shroom Ridge (which was originally in Flower Cup IOTL)
Star Cup
  1. Tick-Tock Clock
  2. Dyabterre Drive (based off of Dyabterre from Super Mario Regions)
  3. Airship Fortress
  4. Dark Castle (was known as Bowser Castle IOTL; which was originally in Special Cup IOTL)
Special Cup
  1. Wario Stadium
  2. Peach Gardens
  3. Sky Gateway (a sky-themed racetrack set in the clouds which serves as a gateway to Rainbow Road)
  4. Rainbow Road
As for the retro tracks, well, if you have seen the racetracks of Super Mario Kart, Mario Kart CD, Mario Kart Rendered, Mario Kart: Super Circuit, and Mario Kart Live, it’ll be up to you on which retro race tracks would be in TTL’s Mario Kart DS.

But other than that, it’s mostly the same as it was IOTL, even if it has some differences. So yeah, that’s what it is. So far, there have been seven Mario Kart installments ITTL.
  1. Mario Kart (ANAVS)
  2. Super Mario Kart (SANAVS)
  3. Mario Kart CD (Super-CD)
  4. Mario Kart Rendered (Ultra-64)
  5. Mario Kart: Super Circuit (Super Game Boy)
  6. Mario Kart Live (Nintendo Vortex)
  7. Mario Kart DS (Nintendo DS)
When 2008 comes, the eighth installment of the Mario Kart series (ITTL, at least) will be coming soon.

Until next time, stay tuned for 2006!
 
2006: Motion-Controlled Foreshadowing
Definitely a very interesting year for Nintendo. For starters, the newest Sonic game, Sonic Synergy, launches on the Nintendo Vortex. The game features Blaze the Cat and Marine the Raccoon from the Sonic Rush games on the DS, alongside Sonic and Tails in a new 3D platformer, mixing the level design from the Adventure titles with a new mechanic similar to the Boost from the Rush games. The game is received very well, although many Sonic fans, mostly fans of the original Sega Genesis titles, do not respond well to the introductions.

Along with that, Nintendo releases a very peculiar peripheral for the Nintendo Vortex, the Motion Remote. As a way to test the public’s reaction to motion controls for their upcoming “Revolution” project, the technology is used for this release to see how people view it. When was Motion Remote released? March 3rd, 2006. The peripheral launches with Nintendo Sports and Play Motion (known as Wii Sports and Wii Play IOTL respectively), and more games follow suit such as WarioWare and Super Monkey Ball, and a new Pokemon spin-off based on a cancelled Nintendo Ultra-64 project (which is Hey You, Pikachu!). More non-motion games are released though, such as Yoshi’s Island 2, a Nintendo Vortex sequel to the original Yoshi’s Island on the Super-CD, with a lovely drawing-esque 2.5D art style, a remade port of Golden Sun and Golden Sun: The Lost Age, both of them being ported into one game, a Super Mario RPG game made by Camelot, and the DS receiving a game from Nintendo’s latest acquisition, Office Create’s Cooking Mama, which is a smash hit, leading to DS sales soaring, alongside the newest generation of Pokemon games (which of course, are Pokemon Diamond and Pearl).

Other notable releases are The Legend of Zelda: Twilight Princess, OutRun 2006: Coast 2 Coast, Puyo Puyo: 15th Anniversary!, Pokemon Battle Revolution, Sonic Riders, Yakuza, Perfect Dark Zero, Custom Robo Arena, Elite Beat Agents, Kirby: Squeak Squad, Pokemon Ranger, Puzzle League DS, Rhythm Heaven Gold, BowserQuest Racerz, Star Fox Command, and Magical Starsign. The Animal Crossing anime movie was released outside of Japan in the year 2007.

As a bonus, the Golden Sun game on the Nintendo Vortex has been sold very well, BTW.
 
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