The colonies are proprietary colonies with royal charters granted by the monarch so they aren’t really under any specific kingdom, just the monarch himself.
It wouldn’t be for at least 100+ years ITTL. Maybe once the Industrial Revolution and the ‘next 50 years’ become the same thing, I’ll feel differently since it’s just one thing as opposed to the double it is now. But…
I remember reading somewhere (in PolChat?) where a poster was describing an interesting idea for a WW2 TL they had that they really liked but said they’d never write it because they lacked the ability and desire to do the amount of technical research that would make the crowd that knows the number of bolts in an Essex-class carrier happy. And I feel the same way when I think about this TL entering the industrial age.
I can see it happening all too easily. “What is the horsepower and technical specifications and improvements of the newest steam engine?” “What is the annual production of metric tons of coal in Rhomania, Triple Monarchy, HRE, etc.?” To answer those would require technical research that would take a long time, which I would not enjoy at all, to provide an answer about which I do not care, and would do absolutely nothing to contribute to telling the story and in fact be a net negative to telling the story because the technical consumed all my time and energy.
I enjoy telling stories about people, not tools. Tools come up to some extent, but that’s because they’re necessary as plot devices. However the relative simplicity of tools means there isn’t too much call for them to steal the limelight. Nobody’s asked me about the sail rigging patterns used by Roman battle-line ships, for example. (The answer is I don’t know, don’t care, doesn’t matter, and I’m not spending any time on it.) Some aspects of this have come up (see the bit about trying lead sheathing in the last update) but that’s because while it’s of minor importance, it also only required a minor amount of time to develop.
Once the Industrial Age hits, that changes drastically and it’s all about the tools, which are far more numerous and complicated. These issues of minor importance require major amounts of time, and the game then isn’t worth the candle. Already I have some ideas for interesting stories to tell, but those aren’t happening if I’m buried in demand for technical details. It’d be like if for my sci-fi universe, I couldn’t tell the story until I’d explained the scientific and engineering basis behind ‘dark-energy ion reactors’ and ‘interstellar drives’. It’s a giant hurdle that doesn’t improve the story, because they’re just plot devices, and makes me not want to try at all.
Ethiopian heartland is majority Christian, but the vassal kingdoms have a lot of pagans and Muslims and there are minorities of both in what is directly administered by Gonder.
And this is why I don’t like to get involved very much in theology. I get enough headaches already; I don’t need help there.
I’m very sympathetic to Andronikos I Komnenos’ response when two bishops in his entourage started arguing over points of theology. “Shut up right now or I’ll have both of you thrown into the nearest river.”
Also a very timely conversation considering the topic of the next update.